i had an idea when i sat down to think.... (hmm... strange

) anyway it was that a player could choose what their character could say and it would effect the gameplay. this could lead to hundreds of final outcomes! (Just means more work for me then

) like in the beginning you would walk up to a civilian and start to talk okay? any way their will be a pad in front of each person you can talk to so there will be no more running around to everyone and getting mad that you cant find the person. anyway then the map would center in a corner and give you four options. like for an example: (Sample conversation)
Civ: How are you?
You: (choices- good, bad, go away, or who cares)
You: Go away
Civ: well then, you'll get nothing from me.
the conversation would then end and you would not get to go on that quest.
Now if you choose good then you would have gotten the quest and then more stuff!
by the way to know what you are saying there will be civs by the talk choices, to tell you. I am going to incorporate this into my new map.
ADDITION:
I just found out that the conversation will be limited but will still work! just for only one choice per conversation.