on maps like DBZ Hildegarn 2.4 the land is in perfect squares in some areas, how do you do that?
Several ways. Look for a program called ISOM, or SCMDraft. Both can do it.
After you get them, they shoud be fairly obvious as to how you make squared terrain.
and i hjave one more question...how do you make computers randomize what will happen like in Final Fantasy 3 Battles and YGO drawing, and on SCMDraft i cant make the temple terrain?
Do you mean have the computer units move around in all directions?
That would be an AI script called "Junk Yard Dawg" that you must run at a location.
As for the SCMD question, the answer should be a yes, but im not exactly sure what you're asking about.
no like when i use the trigger like in FF3 when u get into battle n crap every time its a differnt unit u fight
Its not random. You run into enemies in the map and then go into battle and fight those enemies.
i know but you use the trigger to make a battle when the enmy comes into your loc and they use critters to come into your location
I know how it works. What exactly are you trying to ask here? How to make that trigger? How to make them walk around (I explained that above)?
Uhh Chu all you sed was "junk yard dawg." You want to do that moving thing right? First make conditions Bring, then actions move x units to your battle field. Give your party guy, the unit that bumped into the enemy to another player so you can't control it. Done. You have to use move location on the party member since the party guy is gonna be moving.
Yeah, but thats obvious ... I'm trying to figure out what he wants to know thats so complex ...
ok ill explain it, im making a Final Fantasy 9 Series of maps but i need to use the trigger as in FF3 and when a critter comes into my party units location i want to know if the computer can randomize the unit that i will fight?
Easily. Let me set it up for you.
Conditions:
Foes brings at least 1 men to location 'Trigger battle here'.
Current player commands at least 1 Dark Templar (or whatever you use).
Actions:
Give Dark Templar for current player to Player # (whoever you want).
Randomize Switch 1.
Randomize Switch 2.
Set Switch Battle1.
Preserve Trigger.
Now you have 2 randomized switches which you can use to make your guys enter battles. 2 switches will result in 4 combinations. Meaning you can have up to 4 different goups of enemies for them to battle. You can just increase the number of switches to 3, or 4, etc if 4 groups isn't enough for you.
From this point ...
Condition:
Switch Battle1 is Set.
Switch 1 is Set.
Switch 2 is Set.
Action:
Move all men (party units) to location 'BattleField'.
Create 2 Zerg Hydralisks (or whatever enemies you have) at location 'Enemy spawn -- BattleField'.
Clear Switch Battle1.
Preserve Trigger.
And you can make 3 more battles with Set/Cleared, Cleared/Set, and Cleared/Cleared. The Battle1 switch is so that they dont spawn endlessly. And you want another trigger that gives the player his Dark Templar back to him when there are no enemies in the BattleField.
Any questions?
yes, are there any special editers i should use for this?and i am using scm draft but when i make square ground and save it doesnt let me open it in xtra editor or play it on starcraft
I dont know what your problem is, use ISOM instead then.
Also moving this, it didn't belong here to start off with.