QUOTE(dashrike @ Apr 2 2004, 09:40 AM)

Damn now I want to see it but can't because its still .scx...
Here they are the triggers he used. (note i omitted the hyper triggers)
#-------------------------------------Trigger-------------------------------------
PLAYERS:
Player 3
CONDITIONS:
Always: Always.
ACTIONS:
Set Deaths: Modify death counts for
’Player 3’:
’Add’ ’1’ for
’Terran Academy’.
#-------------------------------------Trigger-------------------------------------
PLAYERS:
Player 1
Player 2
Player 3
CONDITIONS:
Bring:
’Current Player’ brings
’at least’ ’1’ ’Any Unit’ to
’Woot’.
ACTIONS:
Give Units: Give
’all’ ’Zerg Zergling’ owned by
’Player 4’ at
’Woot’ to
’Current Player’.
#-------------------------------------Trigger-------------------------------------
PLAYERS:
Player 1
Player 2
Player 3
CONDITIONS:
Deaths:
’Current Player’ has suffered
’at least’ ’1’ deaths of
’Terran Academy’.
Command:
’Current Player’ commands
’at least’ ’1’ ’Zerg Zergling’.
ACTIONS:
Move Location: Center location labeled
’Woot’ on
’all’ ’Zerg Zergling’ for
’Current Player’ at
’Anywhere’.
Create Unit with Properties: Create
’1’ ’Zerg Hydralisk’ at
’Woot’ for
’Player 4’. Apply Properties ('2').
Set Deaths: Modify death counts for
’Current Player’:
’Subtract’ ’1’ for
’Terran Academy’.
Preserve Trigger: Preserve Trigger.
#-------------------------------------Trigger-------------------------------------
PLAYERS:
Player 1
Player 2
CONDITIONS:
Most Kills: Current player has the most kills of
’Any Unit’.
Elapsed Time: Elapsed scenario time is
’at least’ ’1’ game seconds.
Deaths:
’Player 3’ has suffered
’exactly’ ’0’ deaths of
’Terran Academy’.
Command:
’Player 4’ commands
’exactly’ ’0’ ’Zerg Hydralisk’.
ACTIONS:
Set Deaths: Modify death counts for
’Current Player’:
’Set to’ ’1’ for
’Alan Schezar (Goliath)’.
Set Deaths: Modify death counts for
’Current Player’:
’Set to’ ’0’ for
’Zerg Larva’.
Set Resources: Modify resources for
’Current Player’:
’Add’ ’1’ ’Ore and Gas’.
Preserve Trigger: Preserve Trigger.
#-------------------------------------Trigger-------------------------------------
PLAYERS:
Player 1
Player 2
Player 3
CONDITIONS:
Deaths:
’All Players’ has suffered
’exactly’ ’0’ deaths of
’Alan Schezar (Goliath)’.
Deaths:
’Current Player’ has suffered
’exactly’ ’0’ deaths of
’Zerg Larva’.
ACTIONS:
Set Deaths: Modify death counts for
’Current Player’:
’Set to’ ’1’ for
’Zerg Larva’.
Preserve Trigger: Preserve Trigger.
#-------------------------------------Trigger-------------------------------------
PLAYERS:
Player 1
Player 2
Player 3
CONDITIONS:
Deaths:
’All Players’ has suffered
’at least’ ’1’ deaths of
’Alan Schezar (Goliath)’.
Deaths:
’Current Player’ has suffered
’exactly’ ’1’ deaths of
’Zerg Larva’.
ACTIONS:
Set Deaths: Modify death counts for
’Current Player’:
’Set to’ ’0’ for
’Zerg Larva’.
Set Deaths: Modify death counts for
’Current Player’:
’Add’ ’1’ for
’Terran Academy’.
Preserve Trigger: Preserve Trigger.
#-------------------------------------Trigger-------------------------------------
PLAYERS:
Player 1
Player 2
CONDITIONS:
Deaths:
’Current Player’ has suffered
’at least’ ’1’ deaths of
’Alan Schezar (Goliath)’.
Deaths:
’All Players’ has suffered
’exactly’ ’0’ deaths of
’Zerg Larva’.
ACTIONS:
Set Deaths: Modify death counts for
’Current Player’:
’Set to’ ’0’ for
’Alan Schezar (Goliath)’.
Preserve Trigger: Preserve Trigger.
#-------------------------------------Trigger-------------------------------------
PLAYERS:
Player 4
CONDITIONS:
Bring:
’Player 4’ brings
’at most’ ’14’ ’Men’ to
’Doomhouse!?’.
ACTIONS:
Create Unit: Create
’1’ ’Zerg Broodling’ at
’Doomhouse!?’ for
’Player 4’.
Create Unit: Create
’1’ ’Protoss Dragoon’ at
’Doomhouse!?’ for
’Player 4’.
Create Unit: Create
’1’ ’Terran Marine’ at
’Doomhouse!?’ for
’Player 4’.
Run AI Script At Location: Execute AI script
’JYDg’ at
’Doomhouse!?’.
Preserve Trigger: Preserve Trigger.
#-------------------------------------Trigger-------------------------------------
PLAYERS:
Player 3
CONDITIONS:
Always: Always.
ACTIONS:
Set Alliance Status: Set
’Player 4’ to
’Enemy’.
Preserve Trigger: Preserve Trigger.
Edit: Found a quick way to change all the varables to blue, so i did.
lol looks like less when written like that. (i didn't type that up i used GUedit)