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Staredit Network -> Ideas -> Need Special Forces Ideas
Report, edit, etc...Posted by JackLord on 2005-07-01 at 12:23:13
I need some ideas for my special forces map to make it stand out from other sf maps by having something different or better any help is appreciated and your name will be mentioned in briefing
Report, edit, etc...Posted by TDT-DaRkFiRe on 2005-07-01 at 14:51:05
Allright, anyway. Try giving us some more information first, maybe some screenshots and the tileshit and Nr of players and stuff. And if u make a SF, try not making those pointless and overpowerd secrets. And maybe balancing it a bit more.
Report, edit, etc...Posted by JackLord on 2005-07-01 at 14:57:10
i havent did any silly secret units and its 5 players with 2 enemys and one player for special forces base
Report, edit, etc...Posted by TDT-DaRkFiRe on 2005-07-01 at 15:54:01
Interesting. Now try screenshots/tileset/units/new idea's you've had yourself.
Report, edit, etc...Posted by JackLord on 2005-07-02 at 07:46:31
Ok Its Badlands and the selectable units are marine ghost goliath tank and firebat
here are some shots
user posted image
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Report, edit, etc...Posted by IDontChat on 2005-07-03 at 04:23:31
I'm thinking airstrikes. Make a unit pop up from one corner, drop bombs at the caller's location (explosive triggers time ^_^), and be removed at the other corner it was going to. Put a limit on amount or have a cool down between strikes.

Edit: Just to be funny... *Ed331 gets bombed*
Report, edit, etc...Posted by DaMiNaToR on 2005-07-03 at 11:06:26
Put a store somewhere on the map, or several in different areas where you can purchase items for use against enemies and stuff. Like, some examples of items would be:

Grenade (Location following unit for range probably about 5x5 or so)

Trigger
Description:
Grenade Trigger
Players:
¤ Item User
Conditions:
¤ Current player brings at least 1 (grenade triggering unit) to (item triggering location)
¤ Foes brings at least 1 men to (range location following player's unit)
Actions:
¤ Center location labeled (grenade creation trigger, 2x2) on men owned by Foes at (range location following player's unit)
¤ Center view for current player at (grenade creation location)
¤ Create 1 Vulture Spider Mine for current player at (grenade creation location)
¤ Kill all Vulture Spider Mine at (grenade creation location) for current player
¤ Kill all men for Foes at (grenade creation location)
¤ Run AI Script at (item triggering location) "Enter Transport"
¤ Display for current player: Grenade used!
¤ Preserve trigger


Or you could do a healing item:

Trigger
Description:
Healing item trigger
Players:
¤ Item user
Conditions:
¤ Current player brings at least 1 (heal triggering unit) to (Item triggering location)
Actions:
¤ Modify hit points for men owned by current player at (location following player's unit) set to 100%
¤ Center view for current player at (location following player's unit)
¤ Display for current player: Unit healed!
¤ Run AI Script at (item triggering location) "Enter Transport"
¤ Preserve Trigger


There's almost no limit to what you can do for items, you could even make a burrowed lurker under the player's unit just long enough to attack once, then remove it.

These triggers were assuming that you would use a transport to activate items (which is the best way in my opinion).

Also, I think your map would be more original if instead of starting out with a vehicle unit, you can purchase or get into vehicles along the way.

Hope this stuff helped. biggrin.gif
Report, edit, etc...Posted by JackLord on 2005-07-03 at 12:17:53
WICKED! im working on the airstrikes now smile.gif
Report, edit, etc...Posted by DaMiNaToR on 2005-07-03 at 12:20:40
I may actually use something similar to that airstrike in SST v.DaMiNaToR. tongue.gif
Report, edit, etc...Posted by JackLord on 2005-07-04 at 01:12:22
lol im starting store now its having grenade teleport to base and support unit (5 zlots)
Report, edit, etc...Posted by DaMiNaToR on 2005-07-04 at 09:34:29
Credit me for the grenade, okay? I came up with that concept, and the range effect has (to my knoweledge) never been done before.
Report, edit, etc...Posted by i-beat-u on 2005-07-08 at 16:28:27
how long do u think till beta version is out? i would love to test it!
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