Ah, crap! I had the end working perfectly for 5.6. I tested it multiple times by just changing the condition to an elapsed time rather than the normal victory conditions. It worked beautifully. I submitted my finished map yesterday. Today, because I was so proud of how beautifully the ending worked, I tested it out again. This time it didn't work! I tried it over and over, and I made several tweaks. I couldn't get it to work properly. It turns out that for some reason, the wait command wasn't woring for player 7. I have no hyper triggers on that player, but every wait became indefinite, and the triggers wouldn't fire. I don't know why it worked before and then stopped. Maybe it's just on my computer. Maybe it will work perfectly for everyone who has downloaded it from this forum. In any case, after working all evening to fix this lame-o problem (I just put the triggers for a different player, but still gave the orders to player 7), it now works again. I now post 5.7 for for the benefit of all, and apologize for the problem. I will need to re-submit this to this site, and maybe get on some official nerves. At any rate, this map should be near flawless now. I also fixed a couple of dialogue problems. Thanks for everyone's interest.
Oh, by the way...PLEASE, PLEASE give feedback. I am so proud of this map, and I want it to be perfect. I am a perfectionist, and I can't stand glitches. Tell me likes, dislikes, and problems. I will look into everything.
ADDITION:
Yea! My new maps (5.6 and 5.7) have been posted. Check 'em out in the UMS Melee style area. Also, the four-player version is near complete. Get hyped one and all.
http://www.staredit.net/index.php?download=3450