These two triggers are from my
TerraTek Battlzone map, and I can't figure these out. I figured I should throw them out in the open to fix the map and get out a fully working version 1.02 out. If anyone's played any of the timed modes, you probably noticed nobody ever wins.
#-------------------------------------Trigger-------------------------------------
PLAYERS:
Player 1, Player 2, Player 3, Player 4
CONDITIONS:
Switch: 'GT = Survival' 'is set'.
Lowest Score: Current player has lowest score: 'Custom'.
Countdown Timer: Countdown timer is 'at most' '1' game seconds.
ACTIONS:
Set Deaths: Modify death counts for 'Current Player': 'Set to' '2707' for 'Alexei Stukov (Ghost)'.
Comment: Comment: 'Survival Victory'.
^^Custom Score is added when someone dies. Thus adding more custom for each death, with least deaths in the end being the winner. The Setting deaths to 2707 triggers the victory message and a victory trigger...
#-------------------------------------Trigger-------------------------------------
PLAYERS:
Force 1
CONDITIONS:
Deaths: 'All Players' has suffered 'at least' '777' deaths of 'Alexei Stukov (Ghost)'.
Deaths: 'Current Player' has suffered 'at least' '777' deaths of 'Alexei Stukov (Ghost)'.
ACTIONS:
Display Text Message: Display for current player: '+
You emerge victorious!!+
+
TerraTek Battlezone+
by Mini Moose 2707'.
Victory: End scenario in victory for current player.
^^From what I can see, the problem lies within the first trigger, because people win and lose with those messages in the other modes. Somehow, the Lowest score condition isn't working, even though it says in the Help file says tied players will still fire the trigger.