Staredit Network

Staredit Network -> Melee Production & Showcase -> (2)The Barrens
Report, edit, etc...Posted by trcc on 2005-07-08 at 04:11:34
Hi Hi, I wanted to make a map with badland titleset, well here it is =). The natural has a good defendable position, and there's enough space in the mains.( 128 x 128 ), The first bride give you acess to one part of the map, and the second bridge is an alternative to go through middle. I made a easy defendable expand at 9 and 3.. with a small choke. But, i put a cliff near so it's not that safe =). The island is the same, you can siege it from almost everywhere.. The middle has 2 small plateau where you can put some tanks.. The middle is kind of open, flanking armies is not impossible with the bridges, and some water in the middle with unbuildable terrain to prevent terran from pushing too hard with basements. If you think there's too much gas, tell me. 1 main + 1 nat + 2 others, + island make 5 gas overall.
Report, edit, etc...Posted by Chef on 2005-07-08 at 08:47:02
Only complain I have on this map is that Red's natural choke should be made smaller to match Blue's.

Other than that, awesome job.
Report, edit, etc...Posted by MillenniumArmy on 2005-07-08 at 11:45:59
At first, this map looks very much like that Planet X map just by looking at that thumbnail picture.
Report, edit, etc...Posted by trcc on 2005-07-08 at 12:45:34
:/ They are way different mellow.gif. Planet x has like 8 bridges, this one has 4. Planet x has 2 expansion in middle, which this one hasn't, The mains are in the top right and bottom left and in barrens its in top left and bottom right. Yes, theres 2 islands but islands doesn't make a map look like another map ;P. The naturals are quite very different position plus mains are on cliff.. I dunno heres the comparison tongue.gif



Report, edit, etc...Posted by MillenniumArmy on 2005-07-08 at 12:54:32
True but just the way the middles are shaped for these two maps look somewhat similar from the thumbnail for like the first second. But yes after looking at the full sized image, you can immediately tell they're different tongue.gif
Report, edit, etc...Posted by Felagund on 2005-07-09 at 01:33:53
I just realized something about melee maps. From the two you just posted, they're pretty barren. The mini-map pics look neat, but in-game there's just not much there at all to call it "good terrain."
Report, edit, etc...Posted by decafchicken on 2005-07-09 at 12:14:12
QUOTE(Sir_Fela_the_Wise @ Jul 9 2005, 01:33 AM)
I just realized something about melee maps. From the two you just posted, they're pretty barren. The mini-map pics look neat, but in-game there's just not much there at all to call it "good terrain."
[right][snapback]258108[/snapback][/right]


How so?
Report, edit, etc...Posted by trcc on 2005-07-09 at 12:41:17
I made some noticeable changes:


1. Removed gas at 12 and 6 expo, removed water in middle, made middle a bit bigger, reduced the red's choke. Added some water in the mains because the were too big.

ADDITION:

2. Removed the cliff behind 3 oclock expo and 9 oclock expo, ( put water instead)

3. Put more place behind mains ressources to let units like tank or goon pass.

4. Reduced the size of the structures near the mineral only.
Report, edit, etc...Posted by Yenku on 2005-07-09 at 21:58:52

QUOTE(Sir_Fela_the_Wise @ Jul 9 2005, 01:33 AM)
I just realized something about melee maps. From the two you just posted, they're pretty barren. The mini-map pics look neat, but in-game there's just not much there at all to call it "good terrain."
[right][snapback]258108[/snapback][/right]

Wtf are you saying? Take a hint man, we dont like your comments.

Trcc, jesus christ... Where do you get the time/motivation for making so many maps??
God, they get better and better. One thing i noticed in your maps is that you never have a large middle in any of your maps, can you do that in the next one?

I know some of them are a good size but im talking about like a middle like nostalgia, thats what i want.

Nice map man...
Report, edit, etc...Posted by trcc on 2005-07-10 at 09:43:45
As i said, I made a simple plan of the map on paper at my "work" and then, took me 3 hours to realize what I did on paper. I like making map really much. You want a middle even bigger =P woa tongue.gif I will check it out for next map =D thx yenku
Report, edit, etc...Posted by Yenku on 2005-07-13 at 20:41:11
Nice, cause your maps are usually good and balanced, but none of them seem to have a nice big middle to duke it out on. But still i love your maps. I respect you alot trcc. Your first maps here werent that great, then they continually got better. Great Job.
Report, edit, etc...Posted by Agehn_HanCa on 2005-07-24 at 15:59:08
I'm no great StarCraft player, and I've never played great players either, but I always end up fighting at eitehr my base or my opponent's. How do you end up fighting in the middle, keep your army there until the other army comes to attack? Or just randomly meet there?
Keep in mind that I don't play on Battle.net, so I don't know the conventions and ettiquette there. For all I know, you talk to your enemy and agree when to send out your armies.
Report, edit, etc...Posted by Chef on 2005-07-25 at 23:56:37
To answer that, I would have to teach you how to play melee. I'll give you one senario that probably involves several terms you don't understand. In ZvT Terran almost always get a blob consisting of m'm, tanks, and sv's. If they're good, scvs too. When attacking said blob, it is much better to attack it while it's on the move, rather than while it's stationary. Such that you can surprise it. There's a lot of space in the middle, which makes it easier to flank, said blob. Therefore, if Zerg trys to take down the blob, that's going to be the best place to do it... probably.
Report, edit, etc...Posted by Agehn_HanCa on 2005-07-26 at 10:10:30
Okay, I get it. When T is ready for attack, tanks are in siege mode, medics are behind marines, which are behind firebats. I don't know what SCVs are for, I'd guess building static defense, so when T is prepared, it has static defense building.
That's why T is good for containment.

I often play PvZ, and while a marhing toss army does have to be careful about formation, it's better off when surprised.
Report, edit, etc...Posted by decafchicken on 2005-07-26 at 10:59:26
QUOTE(Agehn_HanCa @ Jul 26 2005, 10:10 AM)
Okay, I get it. When T is ready for attack, tanks are in siege mode, medics are behind marines, which are behind firebats. I don't know what SCVs are for, I'd guess building static defense, so when T is prepared, it has static defense building.
That's why T is good for containment.

I often play PvZ, and while a marhing toss army does have to be careful about formation, it's better off when surprised.
[right][snapback]270712[/snapback][/right]

err i usually do firebats infront of meds, meds infront of rines, rines in front/surrounding tank.
Report, edit, etc...Posted by Agehn_HanCa on 2005-07-26 at 11:24:32
QUOTE(decafchicken @ Jul 26 2005, 10:59 AM)
err i usually do firebats infront of meds, meds infront of rines, rines in front/surrounding tank.
[right][snapback]270735[/snapback][/right]


I'm talking about marching, moving with the attack-move command. If the medics are in front, they'll march foreward until the marines start taking damage, then go back to heal. By then, the marines are all dead.
And since I march like that, I usually have medics behind marines. My firebats die quickly, but I usually don't have many. I guess that's a tactic I'll have to rething a bit; I could increase the effectiveness of my firebats by a lot.
Report, edit, etc...Posted by MillenniumArmy on 2005-07-26 at 13:39:11
I would probably add some resources in the middle of the map so that there could be some action there rather than just along the edges of the map (where the expos are).

ADDITION:
Or maybe just a little variation of terrain in the middle (like cliffs or water.)
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