Kings Quest I - Map planning to be made for StarcraftOk, so many of you (I hope) have heard/played Kings Quest, either being 1 or above.
If not...
Original:
http://abandonware.universal.av7.net/1984/...uest_1.1984.zipNewer:
http://www.agdinteractive.com/KQ1.phpOk, this map is gonna be a remake of what Kings Quest is.
It's going to be in square terrain (iso seems just... ugh...). And the terrain will evolve the map size. Such as it starts off at 128x128, and depending on how much we (me and Venom) need it may grow.
IdeasOk, one idea I have is using a spider mine (owned by player 1) and have a terrain civillian on top (owned by player 7). Why? The spider mine causes less of a circle of 'showing' around it, and it makes the character move slow. Which is EXACTLY what we're looking for. (Download the game and see for yourself)
Another idea. On the bottom of the map we will have, Move; Body; and Items.
Move: Dropship menu, has 4 units inside. 1 is "Up" another is "Down" another is "Right" and last is "Left"
Body: Shuttle Menu, once again. Has as many units as we can think of. Such as: Pick up, Drop, Examine, Push, etc.
Items: Duh! What you pick up.
Also, near the item menu we'll have a dark archon. The dark archon will be the... Item picker. Mind control the item, choose "Use Item" on the shuttle and you use it. (Still thinking about this one, seems complex).
Ok, I may be talking fast and not making some sence (got one hour of sleep, whatcha expect?). Just bare with me.
If you have any suggestions, comments, feedback. It will all be taken. Thank you.
(Sigh, fine... Tazzy is like... I guess his name will pop-up in the map for a spilt second

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