Staredit Network

Staredit Network -> Melee Production & Showcase -> Another map
Report, edit, etc...Posted by Chef on 2005-07-08 at 12:30:35
[attachmentid=11414]
Probably my last map, since I'm not that good at it and I want to do some other stuff. Let me know what you think.
Report, edit, etc...Posted by decafchicken on 2005-07-08 at 22:17:27
I forbid you to stop making maps.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-08 at 22:18:20
Zerg must hatch at choke then expo, and their drones can be hit from behind their nat.

Also, it will be really hard uprooting terran when you have to cross three small bridges.
Report, edit, etc...Posted by Felagund on 2005-07-08 at 23:39:28
No, that would make it easier to uproot Terran because you only have to cross one out of the three, making it much harder to use as a choke.
Report, edit, etc...Posted by Chef on 2005-07-08 at 23:44:27
QUOTE
Also, it will be really hard uprooting terran when you have to cross three small bridges.

Do you think using starforge to widen the bridges, or making a big land bridge would solve this problem?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-09 at 00:07:58
QUOTE(aE-Felagund @ Jul 8 2005, 10:39 PM)
No, that would make it easier to uproot Terran because you only have to cross one out of the three, making it much harder to use as a choke.
[right][snapback]257988[/snapback][/right]


You idiot, never speak again about normal broodwar. I will post this quote that you said:

QUOTE
The "best" player would not be able to beat a complete noob in a perfectly balanced map.


Yep, look for my thread in the AE forums.
Report, edit, etc...Posted by wesmic da pimp on 2005-07-09 at 00:15:40
I was there when he said it too. Took a screenshot incase he decided to edit. There's plenty of more hilarious bullshit that spewed from his mouth as well.
Report, edit, etc...Posted by Felagund on 2005-07-09 at 01:30:42
Widening the middle bridge by 2 squares should do the trick. Remember that ISOM runs at a 50 degree rise, so 1 vert for every 2 horizontal.
Report, edit, etc...Posted by Chef on 2005-07-09 at 01:34:08
Felagund, you don't know what you're talking about. Please refrain from giving advice.
Report, edit, etc...Posted by Panschk on 2005-07-09 at 06:12:22
this map looks far from finished. Did you set a time limit for the map and just posted it when time expired?

Of course you'll need to decorate it, but apart from that you should absolutely add two expos closer to the middle. Zerg having to 3-hatch expo is not that big of a deal imo, but could be fixed quite easily, too.
Report, edit, etc...Posted by Chef on 2005-07-09 at 14:47:51
It's more... in production, this is what I've got so far. I'll do something like you said, and make a fairly wide "bridge" kind thing in the middle. I'll post it when I'm done.
Report, edit, etc...Posted by Yenku on 2005-07-09 at 21:07:58
This isnt bad, not as good as your jungle map tho. When redoing it try not to make it look so bland in the middle.
Report, edit, etc...Posted by Chef on 2005-07-10 at 19:13:17
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I havn't made it pretty or anything yet =/ I just fixed the balance suggestions a little.

ADDITION:
I defintly need to put a little 8 patch on that island. I don't know how I forgot.
Report, edit, etc...Posted by Yenku on 2005-07-12 at 22:00:44
Which island? I hope the middle two, because they need something (besides terrain)
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