Staredit Network

Staredit Network -> Ideas -> Invisible Attack
Report, edit, etc...Posted by Fadiosa on 2005-07-08 at 19:29:03
My idea is to make the attack of one any unit totally invisible.
I am trying as we speak. Give me feedback on this idea, and if you could, help me in testing.
Report, edit, etc...Posted by Snake)Ling on 2005-07-08 at 19:36:29
I found a way to make units invisible. Its so groundbreaking...

I put an arbiter near a zealot and the zealot cloaked!
Report, edit, etc...Posted by Fadiosa on 2005-07-08 at 19:41:42
Lol. No! I meant NOT make the unit invisible, but make the ATTACK invisible.

Unit=Visible
Attack-Invisible

Report, edit, etc...Posted by Snake)Ling on 2005-07-08 at 19:46:22
Ya but if you cant see the unit, you cant see the attack!1!!onetwothreefour!!! =D.

Anyways, I know a way to do this. It is a very bad way, however. It requires TONS of units and an ENORMOUS amount of lag. It can happen in madness games.

What happens it, there is so much CPU lag that the turn based part of SC ((Thats right folks, SC appears to be partly turn based)) that the unit firing cycle screws up so that it appears a unit is firing, but it really isn't, or that a unit isn't firing, but really is.
Report, edit, etc...Posted by Fadiosa on 2005-07-08 at 19:50:37
BTW:

I'm not THAT much of a noob.... disgust.gif
Report, edit, etc...Posted by Snake)Ling on 2005-07-08 at 19:54:42
No, I'm serious. If there are enough units and its lagging enough, it does that.
Report, edit, etc...Posted by Fadiosa on 2005-07-08 at 20:01:53
No. I was replying to your first message....
Report, edit, etc...Posted by Nemus on 2005-07-15 at 04:30:59
Hahaha, what a funny discussion. biggrin.gif

For what I know you can't.
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