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Staredit Network -> UMS Assistance -> Double Doodads
Report, edit, etc...Posted by FizzleBoink on 2004-04-07 at 04:08:51
Whenever someone illegally places two doodads on top of each other, why does it crash starcraft?? or is it something else that starcraft cannot comprehend about the map??
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-07 at 11:15:48
Doodads dont move im thinking.

The reason you can stack buildings and units, is because of their user inactivity. Blizzard allowed that because in some rare cases (like burrowing too my zerg in the same place) it will crash.

So all interactive units can stack.

doodads dont have this same programming, because they aren't placed by players, and the interactive units have the ability to stack over it. Doodads are like unplacible terrain tongue.gif
Report, edit, etc...Posted by FizzleBoink on 2004-04-08 at 01:14:02
Oh I see, thanks Yoshi smile.gif
Report, edit, etc...Posted by MindArchon on 2004-04-08 at 02:52:43
You said doodads cannot move. That's not entirely inaccurate because with some outdated program everyone's forgot but me you could actually create doodads in the middle of the game. This program died out because the program had to be running in the background for it to be able to create doodads, or Starcraft would have crashed.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-08 at 07:36:53
'Creating' isn't the same thing as 'Moving'.

Moving means the doodads move like regular units across the map (Marine: "Sir! Incoming trees!")
Report, edit, etc...Posted by Rayne on 2004-04-08 at 08:29:53
Very True... but even i didnt know doodads could be "Moved" guess I learn something new every day.
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