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Staredit Network -> SCMDraft -> its good for terrain...
Report, edit, etc...Posted by i-beat-u on 2005-07-09 at 12:15:33
i said that sf was the best thing in the world on their forum, but it isnt... i think its a tie between sf and scm. SCM wins in the terrain editing department (stacking doodads) and SF wins in the unit editing department (stacking anything)

USE SCM FOR TERRAIN AND SF FOR UNITS is what id do.

unless there is something im missing in scm or sf that lets you do what makes the other 1 better

wink.gif and that my opinion

cry.gif not that any of u care
Report, edit, etc...Posted by evolipel on 2005-07-09 at 17:04:23
QUOTE(i-beat-u @ Jul 9 2005, 11:15 AM)
i said that sf was the best thing in the world on their forum, but it isnt... i think its a tie between sf and scm. SCM wins in the terrain editing department (stacking doodads)  and SF wins in the unit editing department (stacking anything)

USE SCM FOR TERRAIN AND SF FOR UNITS is what id do.

unless there is something im missing in scm or sf that lets you do what makes the other 1 better

wink.gif and that my opinion

cry.gif not that any of u care
[right][snapback]258424[/snapback][/right]

You can stack anything in SCMD2 as well... look under "Options" if you were too lazy.

Btw... here's an obligatory re-paste of the points of each editor:

QUOTE
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Qualities of SCMDraft (as of version 0.5.5):

1. Isometrical terrain is properly created
2. Doodads are properly saved
3. Graphics are more displayed correctly (look at the tank in SF, etc...)
4. Backup database
5. Location selection is done better
6. Very hard to crash, especially after the bug report system
7. Automatic string recycling
8. Sounds properly saved: Heimdal, CC.org is wrong.
9. Minor interface things like window manipulation
10. Fog of war
11. Repairs maps with sections omitted by StarForge, etc...
12. Better undo feature
13. Zoom (although slow)
14. Cleaner selection and output, as well as health bars, energy bars, powered field, etc... (try to select sprites in StarForge)
15. Using more StarDat.mpq resources: animations (iscript), full support for mods (name tables)
16. Own, faster MPQ code (made by DW)
17. Plugin support & sample code
...and other miscellaneous things that I don't remember but could possibly be listed

----
Qualities of StarForge (as of version 2.2):

1. GUI Trigger editor
2. Custom terrain brushes
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