Staredit Network

Staredit Network -> UMS Assistance -> Levels For a Defence map
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-20 at 09:03:13
HI im Zander292 in Starcraft - ZanderCain is my full name (not for Real biggrin.gif but)

im making a map you see and its called

Water Defence Cod name \/\/ /-\ + [- R |] [- F [- |\| ( [- yahoo.gif


I need help making the levels. Well i know how to do the levels manually in the game. But i dont know how to make the levels start automatically.
jerry.gif rockon.gif jerry.gif
Report, edit, etc...Posted by Moogle on 2005-07-20 at 09:06:41
Zander:
Please give abit more details then you have. Do you wish for level's start from a unit going to a beacon, auto start after all units are dead, start off a count down timer, start if 2 - 3 people goto a beacon. Many ways start off a level. Which way did you want too do?

\\Moogle
Report, edit, etc...Posted by JSonicC on 2005-07-20 at 09:19:29
you could make a trigger with wait function, then "set level 2", and the conditions for level 2 are "if level 2 is set"
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-20 at 09:20:31
bash.gif Well right now i have the beacon one WHICH I HATE
not the 2 or three one
i want it like TD but not Exatly like that and i HATE doing the switch things


like the guy that last posted
Report, edit, etc...Posted by Moogle on 2005-07-20 at 09:22:54
- Current player brings 1 Civilian to Location " Start "
- Current player Suffers 0 Deaths of " Flag "

- Create X units at " Spawn "
- Order units or w/e you want them too do.
- Add 1 " Flag " death for Player 1


Pretty basic one. Add 1 Flag death for each level. Level 2 be like this.

- Current player brings 1 Civilian to Location " Start "
- Current player Suffers 1 Deaths of " Flag "

- Create X units at " Spawn "
- Order units or w/e you want them too do.
- Add 1 " Flag " death for Player 1

This is basic way too do it.

\\Moogle
Report, edit, etc...Posted by JSonicC on 2005-07-20 at 09:26:42
If u hate it or not switches are usefull.

You could also use the bring anywhere feature.

If the enemy (runners) have no units on the map, you could place 1 of each level somwhere, so the human players know what levels are comming (or if u didnt want that u could place them where they cant see).

Then when u start level 1 you kill the level 1 unit in display area.

then for level 2 it would be Player bring 0 Level 1 to anywhere, so when all the human players are done killing level 1 then second level would start instantly.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-20 at 09:26:52
NONONONNNNNONOONONONOONONO dots.gif dots.gif wallbash.gif wallbash.gif

THAT IS MANUALLY I WANT AUTOMATIC

wallbash.gif GOD wallbash.gif
Report, edit, etc...Posted by Moogle on 2005-07-20 at 09:30:30
- Set countdown timer for X

- Countdown timer is atleast X
- Player X suffers 0 Deaths of Unit X

- Create units at location X for player Y
- Order units at location X to Location Y
- Add X for Unit X death for Player X (Computer)
- Set Countdown Timer for X


Something like that?

\\Moogle
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-20 at 09:32:12
huh?
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