Staredit Network

Staredit Network -> Melee Production & Showcase -> (2)Orion's Platform
Report, edit, etc...Posted by maximumdan on 2005-07-27 at 19:43:52
[attachmentid=12181]

here it is, similar style to my last two if you remember them from a few months ago, but no bad mineral set up or lack of building room. It could use a better name.

user posted image
Report, edit, etc...Posted by decafchicken on 2005-07-27 at 23:05:15
T>>>>>>>>>>>>P/Z P>>>>Z
Report, edit, etc...Posted by MillenniumArmy on 2005-07-27 at 23:49:27
Hmmmm, doesn't seem like there is much space to build on this map. And wouldn't toss also have a hard time on this map since there really isn't much room for flanking?
Report, edit, etc...Posted by wesmic da pimp on 2005-07-28 at 00:07:33
It looks cool for one reason or another, but it's favored towards terran so heavily it's not even funny.
Report, edit, etc...Posted by Chef on 2005-07-28 at 00:46:25
P could rush Zealots, gg Terran. If they didn't it's redicoulously easy for Terran to take over.

ADDITION:
Unless they wall right after the nats, I guess.
Report, edit, etc...Posted by Yenku on 2005-07-28 at 17:26:38
Yea if the Protoss player isnt retarded in a PvT they win but if they dont zealot rush. gg.
Report, edit, etc...Posted by maximumdan on 2005-07-28 at 19:28:24
this is not anti zerg because there are 2 nats.


terran has no easy-to-wall choke, no elevation, and no good drop points. The only pro terran aspect is the semi-narrow walkways, but....


toss can still flank because you can walk around on all of them. Just takes a little extra effort.


there is also plenty of building room on this. look in the editor, i know it looks a bit small on the pic.

so terran cannot stop a zealot rush if they cannot wall right away? would you suggest making the "choke square" past the nats smaller so they can wall it up?
Report, edit, etc...Posted by decafchicken on 2005-07-28 at 22:04:38
Learn how to play starcraft if you dont think that zerg gets raped on this map.
Report, edit, etc...Posted by maximumdan on 2005-07-28 at 22:37:28
well decaf thanks for the tip i mean that is what this site is for.. telling people their maps suck with no explanation or suggestions for improvement

and ya i am still new at this... why does terran dominate so much with no choke, elevation, or lethal drop points?
Report, edit, etc...Posted by starparty on 2005-07-29 at 07:59:56
QUOTE(maximumdan @ Jul 29 2005, 03:37 AM)
well decaf thanks for the tip i mean that is what this site is for.. telling people their maps suck with no explanation or suggestions for improvement

and ya i am still new at this... why does terran dominate so much with no choke, elevation, or lethal drop points?
[right][snapback]273056[/snapback][/right]


terran does good because they can stock up units in a row i.e siegetanks wich need to be surrounded to kill effectively. But since the entire map is very narrow and tight that is virtually impossible. That is why terran would own here.

Personally i think terran rox zerg, but protoss kills terran wich such close distance and no choke possibility. protoss will kill zerg too since they can't surround the p units. So id much rather say it very protoss biased.
Report, edit, etc...Posted by decafchicken on 2005-07-29 at 23:17:06
For pvt, p rapes t with fast zeals, if not, t wins.
Report, edit, etc...Posted by TheOddAngel on 2005-07-30 at 12:13:39
Dude... Even if a protoss player rushes a terran player the terran player should have a bunker and at least 2 marines before the protoss player even gets a zlot...
Report, edit, etc...Posted by Panschk on 2005-08-01 at 22:12:05
close distances wtF? the map is 256*96. Whoever has ever played maps that size knows that they suck. I don't even care how much effort you put in it or something, it is 256*x... So you now for your next map, never over 128*128, esp. for a 2 player map. It would be easier if you had some experience in the game itself, you would not make mistakes like this.
Report, edit, etc...Posted by uberfoop on 2005-08-01 at 23:12:47
i dont care wut all of you say, 1 bunker, a bunch of rines, and a few scv's should be able to kinda/sorta hold off an initial zlot rush. but the map is just too...open and plainly shaped. the decorative terraining is much better than some, but that just dunt make a good map. decoration should only be used AFTER balance. btw zerg is $#@! on this map; m+m for teh win!
Report, edit, etc...Posted by lonely_duck on 2005-08-02 at 22:03:22
I doubt that a bunk with rines would stop a zealot rush even if it did protoss could easily regroup and attack again, firebats could hold them off though (but they have such short range)

But yeah zerg would get owned in this map
Report, edit, etc...Posted by maximumdan on 2005-08-04 at 22:06:47
QUOTE(lonely_duck @ Aug 2 2005, 10:03 PM)
I doubt that a bunk with rines would stop a zealot rush even if it did protoss could easily regroup and attack again, firebats could hold them off though (but they have such short range)

But yeah zerg would get owned in this map
[right][snapback]277241[/snapback][/right]


so must every map have a single choke to be balanced?

and this is actually a 196 x 64 map, i just though some open space on the outside would make it more interesting.
Report, edit, etc...Posted by decafchicken on 2005-08-06 at 09:38:19
I suppose if terran did some dual rax build he would survive.

And yes, almost every map has one choke
Report, edit, etc...Posted by Yenku on 2005-08-06 at 12:15:27
QUOTE(TheOddAngel @ Jul 30 2005, 12:13 PM)
Dude... Even if a protoss player rushes a terran player the terran player should have a bunker and at least 2 marines before the protoss player even gets a zlot...
[right][snapback]274089[/snapback][/right]

Dont talk.

Terran could out number toss but zealots rock marines. The terran player to hold off the first attack would have to get 2 rax and bunks, then they cant block choke so if they do get a bunk its dead. Terran wont be able to get tanks since the P player will just press on with zealots and soon have speed and ups. GG.
Next Page (1)