QUOTE(Technical Death @ Aug 26 2003, 04:35 PM)
As much as I disagree with backstabbing, Staredit.net's foundations are based apon all types of mapping. Thus, I will suggest improvements:
IMPROVEMENTS
- Too much minerals
- If your going to make a money map, at least make it so everyone has the same amount
- Your map is based apon *Random Chance* for being in certain places. This is a no-no. All areas should be equal.
- Where the #### is the gas?
- The Top left looks like you were rushing to use up the space.
- God didn't make things straight in the world. We did. As a mapper, you are god. So, don't make everything straight.
- Doodads under terrian randomly placed.
- Shouldn't you use more than one type of terrian?
- Ramps?
*Bows*
Have a nice day.
Thanks for the reply Techie.
About the "Too much minerals", agreed but then thats what comp stompers are wanting/expecting.
About mineral distribution: I thought it was quite even with the exception of the upper left area?
On the upper left area: The idea of gaining an advantage by escaping to resources likely only known my the game creator is no less underhanded than 7 people mindlessly attacking one comp. So people who enter a game like that garner no respect from me. That is how I justify nuking them to death.
Positioning: It is not based on chance, there is no startingarea in the upper left. I forgot that it is not shown on the map. The idea is that you use the false ramp and the area below it to build 2 new CC's while you continue to gather mins. Lift up and expand. Even someone whith a map hack will not react fast enough or correctly to gain the advantage.
The ramp area provides 2 distinctly different areas to build CC's. They are physically near but logistically seperated in the early game. That way
there is little possibility of both CC builds being usurped.
But no matter where you start location you should be able to remove shared vison and move into a dozen spaces for building.
Gas: all gas is removed, the point to give you a massive advantage against all comp stompers so you can focus on demoralizing and advertising the clans webpage. Some small amount of gas exists in the center of the map. These wells are actually nearly empty (about 30 gas).
Not enough for effective air untis but enough to most importantly give them lingering hope. And for any adept players enough to gain air transport. Usually early in the game someone will anounce "theres no gas" to which I reply "its in the middle so the comp cant get it". By the time that they have established that theres not enough for everyone (or anyone for that matter) the game has advanced far enough that they will take a loss. so then of course they attack your main. I will feign escape with the CC but really its just playing with their minds.But conveniently they will destroy your scv's so that you can build new ones at your new expand.
:Upper left is uneven" yes it is a bit, I kept taking pieces out of it to enlarge the neighboring basees.
Straight LInes and dooddads: I think you have a point on this, I will take keep this under consideration for my next map. Although I think youll hate the one I'm doing now, its very linear.
I only used a few doo dads to clutter up the gas veins. A few more might be nice to fill it in a bit.
Sincer thanks for your input. If anyone would like to see a replay on how this works, their quite long but the first 10 minutes are interesting, the rest just funny. Let me know I will email you .