Staredit Network

Staredit Network -> UMS Assistance -> Getting rid of creep.
Report, edit, etc...Posted by Deathknight on 2004-04-18 at 00:30:57
I need a tad bit of help. The triggers are fairly simple.



If player commands at least 1 zerg extractor


Center location labelled p1 extract on zerg extractor at anywhere.
Wait 100 ms.
Remove zerg extractor for player at p1 extract.
Wait 1 ms.
Create 1 Protoss assimilator at p1 extract for player.
Wait 1 ms.
Disable doodad state for Protoss assimilator at p1 extract.



Except, it CAN'T create the assimilator because the zerg creep remains from the extractor are left behind.

scared.gif helpsmilie.gif
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-18 at 00:41:24
Try to wait for 3000 miliseconds?
Report, edit, etc...Posted by Deathknight on 2004-04-18 at 01:24:42
With a nearby hatchery?
Report, edit, etc...Posted by (U)Bolt_Head on 2004-04-18 at 04:14:28
You can't quickly get rid of creep, You will have to just wait for it to go away.
Report, edit, etc...Posted by .Coko[CK] on 2004-04-18 at 05:48:30
That is the problem with creep, it really slows you up in trying to do anything, it should go after 3000 miliseconds, so just wait long if you can.
Report, edit, etc...Posted by Deathknight on 2004-04-18 at 13:57:43
After 3000 milliseconds, creep from a hatchery is there. I guess I'll just forget it.
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