Staredit Network

Staredit Network -> Melee Production & Showcase -> map sketches
Report, edit, etc...Posted by mozart on 2005-08-02 at 19:26:35
i usually make little sketches of maps before making them, because it helps me alot with visualization and gives a reference to make the map from (i cant pay attention to things for more than a few minutes, and i quickly forget things because of a bad short term memory)

usually my first sketch is really rough, and i keep sketching it over and over and over until i refine it and looking in staredit to see what things are possible to do and all that.


if you dont know what im talking about, i created sketches in paint that should help you understand:

user posted image
this one ive been thinking about since the release of ride of valkyries and forte, and the original concept was something that would mix the concepts behind the original ride of valkyries and the original forte (when they still had the rusty pits). its gone through a lot of changes since its conception.

user posted image
the original version of this map i came up with around the same time i made the sketch for the above map, but a little after. i was drawing it once and took out the entire middle i had, and thought what if i used the current mains as cliffs and used the empty middle space as mains. one thing led to another and i had this drawn up. this version was drawn today, so theres alot of empty space that hopefully will be filled once i get some ideas


Report, edit, etc...Posted by MillenniumArmy on 2005-08-02 at 19:38:12
I come up with map sketches in my head first.
Then I make a crude picture of it with the map editor
Then I shape it up.
Then i touch it up.
Report, edit, etc...Posted by mozart on 2005-08-03 at 19:57:30
ive been working on the 2nd one more, but with the way i have designed it, there is no room for a natural expansion.

so, how does having an expansion inside your base affect game balance?


im considering adding a mineral only expansion moreso than a gas expansion.
Report, edit, etc...Posted by Yenku on 2005-08-04 at 22:20:54
Im more interested in the first than the second, but both could become pretty good maps. The first one is like a map i was making, just i never released it.

I suppose on the second one, that you dont want the expo at the choke. And whats up in the top left and bottom right? is it gonna be empty space? Unbuildable? Consider taking out the wall and putting the expo in the corner.
Report, edit, etc...Posted by ShadowBrood on 2005-08-06 at 03:42:35
How about you make a non-symmetrical map that works. No skill in making symmetrical ones.
Report, edit, etc...Posted by pekkel_the_duck on 2005-08-06 at 04:36:13
One day, I was bored during Study Hall at school so I drew all these ideas for maps I thought up. I turned one of them into Xeno_Twisted. biggrin.gif
Report, edit, etc...Posted by Yenku on 2005-08-06 at 12:28:26
QUOTE(ShadowBrood @ Aug 6 2005, 03:42 AM)
How about you make a non-symmetrical map that works.  No skill in making symmetrical ones.
[right][snapback]280245[/snapback][/right]

Shut up.

Pekkel I've never taken a look at that map. Its yours? Ill check it out i think i saw it on Broodwarmaps.net
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