theyre great, and can be useful in many situations. however, if they run amok, i wont be suprised if the ums section because just as screwed up and corrupted as melee did when money maps came out.
no offense to the people who made them-im just saying that if theyre overused, sc will be $#@% permanently because all the newbs will be like "omfg lets play this map with lots of yomato rines over and over and over"
creativity could slowly seep away and be replaced with retarted graphics spammng.
just a little hint: dont overuse them.
They haven't even been used much yet.
How can they be "overused" if all we're doing so far is experimenting and theorizing with them?
Also, that's a "prediction", not a "theory".
The point of UMS is to create new ways to play the game of Starcraft, I don't care how much they change the units and such as long as the maps they are creating are fun.
it could be considered a prediction or a theory
btw, saying they cant be overused and that all your doing is expirimenting isnt entirly accurate. ive already seen a madness game thing with yomato goons and lots of other crap.
my only point was that if they are overused in the future, it will screw sc up. i cant prove that, but things from a while ago show that things like that happen-for example, melee games were screwed up when somebody "found new mapping technology" to stack minerals.
im simply stating that if people use god triggers very much and ignore the decent elements of gameplay simply to graphical enhance the game, which could easily happen, thats bad.
think about it. bound maps are only played as much as they are because they look funny and have lots of explosions. they arent acualy that fun. but people play them a lot anyway. it decreases gameplay value.
not to mention that mac users could become pissed.
btw devil-thats excactly what im talking about. im saying to not overuse the god triggers because if they do overuse them, maps will degrade and become...less fun. why? cuz people think that a rine shooting parasites makes up for the fact that it has severe balance issues. whewn people focus on graphical effects, gameplay decreases. its happened before.
Ok, so..what's your point? Are you trying to rid mapping of god triggers? Or are you just saying what you're thinking? God triggers dont "graphically enhance" anything. Simple things like changing unit weapons and upgrade detection(which you cant even see!!) can be done with god triggers. And you saying bound maps are just simple explosions and saying they aren't that fun is your opinion and your basically taking a shot at bounds and bounders. People dont play bounds for the explosions, they play for the mouse clicking and adrenaline. If people wanted to see explosions, "fireworks show" would still be a fad in starcraft. It's not going to screw up sc.
And you gotta remember people play maps because they like them, not because a critic(sorry, shot at you, but the best descriptive word i can think of..) thinks they lack gameplay.
i nevber said it would. just saying it might if people start whoring them like money maps.
im not trying to rid anything of god triggers. simply suggest you try to keep sprite modifying and such to a minimum. and as for your saying that its not graphically enhancing, what do you call a marine with pulse lasers?
Sure, the pulse cannon changes the graphics, but it also changes the effect. The range changes, the attack speed changes, all these other things underneath the graphics. If your keeping sprite modifying and stuff like that to a minimal, your putting barriers around evolution and enhancements. Take a look at old games like pac-man compared to today's halo 2, doom 3 etc. If people back then said, "hey let's change things to 3d, it could ruin gameplay" then we wouldn't have these games. Starcraft wouldn't be in existence! We could argue like this for hours and our opinions will still be the same -.- so i'm just gonna stop after this post.
Let's not even use trigger as all since they degrade UMS maps anyone, we already have crap like Don't Move, or Don't Look at the Dot, or Don't Click the Flag, or HOT NAKED GIRL, or GOATSE.
QUOTE
think about it. bound maps are only played as much as they are because they look funny and have lots of explosions. they arent acualy that fun. but people play them a lot anyway. it decreases gameplay value.
That's entirely wrong, people aren't THAT stupid. People find bound maps to be very entertaining, even if they aren't very innovative.
Also that madness map you saw is just another madness map with the use of god triggers. It doesn't make the map suck. Some people will find the gameplay of a madness very entertaining.
If the bnet noobs want to play :poo:ty maps with god triggers let them. You can't deny them that, just like you can't destroy all moneymaps.
uber I can see the point your making, and its a valid one. But you would have to think that for every game like yamato marine madness, there would be something indepth and fun to play being created as well.
QUOTE
it could be considered a prediction or a theory
btw, saying they cant be overused and that all your doing is expirimenting isnt entirly accurate. ive already seen a madness game thing with yomato goons and lots of other crap.
I don't see how it's a theory. All you're doing is predicting that our focus on graphical changes will ruin gameplay in the future.
First of all, something can't be overused
until it's used much at all. I'm not saying it'll never be overused, I was just telling you that it isn't
right now.
Secondly, we had text colors, sprites, extended terrain, perfect terrain, X-tra units, and so on come into mapping, and each time all it did was improve mapping overall.
Sure, there's going to be some idiots that will be making maps just for the hell of modifying graphics, ignoring gameplay, but most of the maps on B.Net right now suck anyways, so it won't make much of a difference.
Thirdly, stacked minerals haven't killed melee, just promoted comp stomping. Only newbs or noobs actualy judge other peoples' skills by their records anymore, so that doesn't matter. If you want a good melee game, well, "that's what friends are for".
Fourthly, Marines with Burst Lasers do make difference on gameplay. The attack doesn't do damage until it actualy reaches the target, and if they give it splash then it won't do damage unless it does hit the target.
Lastly, they're a good thing. If all of SEN decided never to use graphical changes, guess what it would do- nothing. Well, except destroy some possibilities for odd effects in maps(such as dodgable attacks without any triggers), and make maps not as good looking as they could be.
We can't tell people how to use the triggers of god. There are always people who misuse concepts, like making really garbage terrain, etc.
It's far from ruining UMS though. Even if in the case it does, during our map nights we always play new innovative maps from other skilled or unskilled map makers. We never play fastest or weird terrained maps.
dont be such a pessimist, gosh
Just because you don't like units with new weapons doesn't mean everyone else does. Just like how some people love money maps and some people
loathe them.
This isn't even a prediction. It's complaining.

Agreed, I really don't see how this can "ruin" mapping, after all, people will be stuipid and play shallow maps no matter what, but as a mapper, I feel that thats their choice, and if we can make them have more fun with their shallow maps, then who cares. Stuipid people will be stuipid people, I'd rather have everyone get a better set of tools for mapping, no matter what they use them for, after all, good people will still make good, creative, maps.
ยป Moved to Lite Discussion
You know how long it took for extended terrain to be a regular occurance in maps? It still isn't. God Triggers to be a regular occurance in maps is going to take a long time, much longer then extended terrain? But with the editor Legacy comes out, it might shorten the time.
So what if noobs make crappy god trigger maps? People (including me) will try to use them in a very good way, to enhance the gameplay of good maps. Let nebs play their crappy games.
QUOTE(Ultimo @ Aug 4 2005, 03:54 AM)
You know how long it took for extended terrain to be a regular occurance in maps? It still isn't. God Triggers to be a regular occurance in maps is going to take a long time, much longer then extended terrain? But with the editor Legacy comes out, it might shorten the time.
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Unless if we keep it a secret here at SEN.

Yeah lets put permission masking on it so that only people with 100+ posts can view the topic.... and have the SEN EUD Team kill anyone who leaks it...
That makes TOTAL SENSE!

I really like your idea shotgun. If anyone leaks it, the EUD team kills them. No really I think that's a great way to get rid of the humans that I loathe (the species, not your guys' personalities), and keep people from getting to the god triggers to crapify our bnet experience.
how exactly long from now is the editor that legacy is making going to be released?
lets putted this way. its goin to get old sometime.
last time i was playing broodwar i saw alot of hostings about the god triggers. the ones that Mp)Peazel made and Swap.
even if the map is so noobish to make the people will hosted anyways becuace of the new god triggers.
its like a new revolution of mass attack maps.
To my knowledge, nobody has tried to malaciously use them yet...
that dont make sense at all since ppl will leak to others mappers communities and make them more popular than staredit.net

also i dont have 100+
also i agree whit uberfoop(in a way) i think that ''DONT LOOK AT THE DOT!!" wasnt a really constribution and some ppl still hostin it... when u look at the dot ur sc got crashed!! also dont touch the flag is like omfg??!! who can even play those maps they arent playable anyways..!! but i also agree that whit out these map that are just some test maps that some1 think it would b cool and he maked a b.net version and he haved so much fun crashin his sc, we arent on bunker wars technology