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Staredit Network -> Portal News -> Viruses in maps
Report, edit, etc...Posted by Yoshi da Sniper on 2005-08-04 at 11:37:36
I've noticed that a lot of people have been worried about the new "Triggers of God" technique we've been exploring. The entire starcraft community has been watching with excitement - and at the same time some concern over the safety of their computer.

I'm happy to tell you, that it's impossible to send serious viruses that will damage your computer.

The reason why, is because the memory location editing is limited to a 65535 unit ID limit, restricting the range to starcraft-only memory.

The worst that can happen to your computer, is that the game crashes, which is much of the same effect you have with placing an independent command center.

So, enjoy and explore this new method without worry. You can check out the topic here for more of the accomplishments we're trying to document.

Here's some more capabilities:
• Modify any aspect of Units.dat(Max unit HP, unit weapon, supply used, size, attributes, etc.)
• Modify any aspect of Weapons.dat(Weapon cooldown rate, weapon splash damage, alter spells, weapon graphics, weapon range, etc.)
• Modify any aspect of Techdata.dat(Label/Icon, Time/Mineral/Gas/Energy costs, etc.)
• Modify any aspect of Upgrades.dat(Label/Icon, Time/Mineral/Gas Costs, Time/Mineral/Gas Factors, etc.)
• Modify any aspect of orders.dat(Order emulated, whatever unknowns are in there, etc.)
• Modify any aspect of flingy.dat(Sprite, speed, turn style, acceleration, turn radius, etc.)
• Modify any aspect of images.dat(Palette, IScript pointer, etc.)
• Modify any aspect of sprites.dat(Images pointer, HP Bar length, Selection circle graphic, etc.)
• Modify Players' Technology availability, technologies researched, upgrades max, current upgrades.
• Modify Location sizes, move locations based on pixels, and modify location flags.
• Modify specific units' HP values, shield values, energy values, owner, attributes, unit type, etc.
• Move sprites.
• Change line colours.
• Change player names.
• Make triggers state a player's name.
• Detect specific unit HP amount, shield amount, status, etc.
• Force orders on units.
• Change unit names(make them move while having the unit selected--flashyO_O).
• Enable/Disable cheat codes in multiplayer.
• Detect number of pauses a player has left.
• Change map unit boundary.
• Change game speed.

Most of this news post was provided by Deathknight.
Report, edit, etc...Posted by E)s-Fury on 2005-08-04 at 11:46:09
QUOTE
• Make triggers state a player's name.


Whoa, how do you do that? Is it as good I think it is?
Report, edit, etc...Posted by Chef on 2005-08-04 at 12:15:00
QUOTE
• Change game speed.

Someone will make a Matrix game based off this alone...
Report, edit, etc...Posted by l2k-Warrior on 2005-08-04 at 12:16:14
QUOTE(Yoshi da Sniper @ Aug 4 2005, 10:37 AM)
• Change player names.
[right][snapback]278587[/snapback][/right]


Woah
Report, edit, etc...Posted by Dr.Shotgun on 2005-08-04 at 13:21:29
Whoa!
DK you must tell me how to do this:
QUOTE
Make triggers state a players name
Report, edit, etc...Posted by ZPD on 2005-08-04 at 13:21:31
I saw the name of the thread and thought "Oh crap, here comes a patch." It's good to know that this won't run anything else. Theoretically though, you couldn't use this to run wav sounds either, right?, or am I way off....
Report, edit, etc...Posted by Swift_ninja( on 2005-08-04 at 13:45:57
QUOTE(Yoshi da Sniper @ Aug 4 2005, 10:37 AM)
I'm happy to tell you, that it impossible to send serious viruses that will damage your computer.
[right][snapback]278587[/snapback][/right]

it's or it is tongue.gif

QUOTE(Yoshi da Sniper @ Aug 4 2005, 10:37 AM)
• Make triggers state a player's name.
[right][snapback]278587[/snapback][/right]

finally!! w00t.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-04 at 14:25:53
QUOTE(ZPD @ Aug 4 2005, 11:21 AM)
I saw the name of the thread and thought "Oh crap, here comes a patch."  It's good to know that this won't run anything else.  Theoretically though, you couldn't use this to run wav sounds either, right?, or am I way off....
[right][snapback]278701[/snapback][/right]

Dood the .wav sounds COME WITH THE MAP they arent run off of your computer....
Report, edit, etc...Posted by SacredElf on 2005-08-04 at 16:16:08
i never thought that.. anyways it sound illogical
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-04 at 19:59:24
If you edit the dat files, does it reset when you are done?
Report, edit, etc...Posted by SI on 2005-08-04 at 20:12:51
DK told mne it does, which surprises me as I recall SC only loading the dat files while starting. SOmeone else may wanna test this
Report, edit, etc...Posted by ZPD on 2005-08-04 at 20:20:48
QUOTE
Dood the .wav sounds COME WITH THE MAP they arent run off of your computer....
I know, that's the problem. if you could run wav files with extended trigegrs, theoretically you could put a virus in a map with WinMPQ and attempt to run it. It is unlikely, StarCraft certainly wouldn't be able to run a virus, but I'm just thinking hypothetically. If it is found that wav files can't be played with extended trigger, I'd feel much safer.
Report, edit, etc...Posted by LegacyWeapon on 2005-08-04 at 20:39:23
You dont need extended triggers to play wav files in the map...
Report, edit, etc...Posted by DiscipleOfAdun on 2005-08-04 at 20:54:22
QUOTE(SI @ Aug 4 2005, 06:12 PM)
DK told mne it does, which surprises me as I recall SC only loading the dat files while starting. SOmeone else may wanna test this
[right][snapback]279067[/snapback][/right]


Yeah, it resets. And SC actually reloads the .dat files every time you load a new map, or even restart a game. When you are at the main select screen for the first time, they aren't even loaded. When you poke memory to figure stuff out, you learn a lot about this, which I have done. Also, stuff like Requirements(you know, the ones that Memgraft used to edit) is reloaded at the same time.
Report, edit, etc...Posted by Kenoli on 2005-08-04 at 21:43:28
Can you enable clicking on a critter an excessive amount times to make it explode?
Or detect how many clicks a critter has left before it will explode?
Report, edit, etc...Posted by SI on 2005-08-04 at 22:41:19
QUOTE(DiscipleOfAdun @ Aug 4 2005, 07:54 PM)
Yeah, it resets.  And SC actually reloads the .dat files every time you load a new map, or even restart a game.  When you are at the main select screen for the first time, they aren't even loaded.  When you poke memory to figure stuff out, you learn a lot about this, which I have done.  Also, stuff like Requirements(you know, the ones that Memgraft used to edit) is reloaded at the same time.
[right][snapback]279100[/snapback][/right]

I just had hooked the MPQ reading functions way back when, my mind may be rusty ;p
Report, edit, etc...Posted by brutetal on 2005-08-04 at 23:39:59
hey is their a possiblity for it to stream music from a website? not from comp or map but from a website? So we don't have to take forever waiting with huge map file size.
Report, edit, etc...Posted by mobomojo on 2005-08-05 at 00:38:58
I cant wait to see some of these features in a full map.
Report, edit, etc...Posted by Yoshi da Sniper on 2005-08-05 at 00:53:52
QUOTE(brutetal @ Aug 4 2005, 11:39 PM)
hey is their a possiblity for it to stream music from a website? not from comp or map but from a website? So we don't have to take forever waiting with huge map file size.
[right][snapback]279297[/snapback][/right]

I wish, but its not.
Report, edit, etc...Posted by brutetal on 2005-08-05 at 01:55:44
it would be a good mod to tell it to stream the music instead from map/comp its from a website.

It would be nice to count cruiser/mouse clicks nice element to bound games.
Report, edit, etc...Posted by ClansR4gays on 2005-08-05 at 11:52:05
QUOTE(brutetal @ Aug 5 2005, 12:55 AM)
it would be a good mod to tell it to stream the music instead from map/comp its from a website.
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wtf? No it wouldn't! Those of us that have 56k would lag the crap out of the game, and If you have broadband then the map size doesn't really matter anyways.
Report, edit, etc...Posted by ZPD on 2005-08-05 at 13:45:37
QUOTE
You dont need extended triggers to play wav files in the map...
I know that. I'm just saying that if it was possible to use extended triggers to play wav files, theoretically you could access any file someone put into the SCM/SCX using it.
Report, edit, etc...Posted by LegacyWeapon on 2005-08-05 at 14:42:37
You can already... If you try to play a non-wav file with the play wav action, it will still try to play that file (therefore accessing it)...
Report, edit, etc...Posted by MapUnprotector on 2005-08-05 at 15:31:38
I wish you could put a virus in money maps only tongue.gif
Report, edit, etc...Posted by Commanda_Panda on 2005-08-05 at 21:01:33
If the triggers can find out the a players name and you can change unit names is it possible to name a unit for whomever is playing the game?...

Nice for a halo map, you can change a weapon and have the same unit the entire time.. and shields AWESOME!
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