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Report, edit, etc...Posted by EzDay281 on 2004-04-22 at 02:25:40
In Abysmall Reign Rpg, I need a way to make sure the Hero Location stays centered on the Hero the Player is currently using.
This creates a problem due to the Weapon Inventory...
I need help!
How can I do this without lots of trigger for every weapon or making a bunch of locations around the weapon inventory?!
Report, edit, etc...Posted by @:@ on 2004-04-22 at 09:16:02
I guess I would have to know how your "weapon inventory" is setup?

send me the map and i'll look at it or try to explain it to me tongue.gif
Report, edit, etc...Posted by EzDay281 on 2004-04-23 at 01:06:22
Scenario: You have a Zergling, and you buy a Long Sword.
Effect: Zergling is replaced with Long Sword, but a copy of your Zergling remains in the Weapon Box.
Change Weapons: Move a weapon to the "Change Weapon" Beacon/Crystal/Whatever.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-23 at 07:41:37
Prehaps you can store them on elevation that the current weapon never reaches.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-04-23 at 11:12:24
If your using switches just make seperate center location triggers for each weapon. Just don't use the conditions always.

The other alternative to Yoshi's idea is to store your units on the far right side of the map. (where the hero can't go to the left of them). Its basicly the same idea just another way to prevent the location from centering on the units in the out zone.
Report, edit, etc...Posted by EzDay281 on 2004-04-23 at 17:35:00
Problem with Yoshi's Idea:
What if the Hero, on say Qauest-So-and-so goes to the same elevation as the weapon inventory and thus cannot have the location centered on him?
Problem with Bolt's idea:
... http://www.artificialsmile.net/ims/u/Unknown_Bein/1/Abysmall Reign.jpg://http://www.artificialsmile.net/ims/...small Reign.jpg://http://www.artificialsmile.net/ims/...small Reign.jpg://http://www.artificialsmile.net/ims/...small Reign.jpg
Area in the Black Box is the WEapon Inventory.

Edit by Moose: Link corrected
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-23 at 18:40:48
QUOTE(Unknown_Being @ Apr 23 2004, 04:35 PM)
Problem with Yoshi's Idea:
What if the Hero, on say Qauest-So-and-so goes to the same elevation as the weapon inventory and thus cannot have the location centered on him?

You can either prevent that, or:

You can divide up your location into 2 parts. Heres an image for you to understand with my 1337 paintbrush skills.

Red = Where your weapons are, higher ground.
Blue = Centers at this location, player cannot go on high ground here
White = Player can be on higher ground

With those segments, it'll surely work.
Report, edit, etc...Posted by EzDay281 on 2004-04-23 at 22:57:02
Except that you're leaving out the entirety of the Lvl 1 Training and half of the Lvl 2 training.
Report, edit, etc...Posted by Elven_Fury on 2004-04-23 at 23:56:05
while the "wepons" are not in use you could give them to a computer player
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-24 at 00:02:54
How do you purpose a player will switch weapons then?
Report, edit, etc...Posted by .Coko[CK] on 2004-04-24 at 07:56:42
Couldn't you just use the system used in DBZ Perfect with them returning to the bottom and then being allowed back at other times?

For the centre location, when the unit is moved out of the way, make sure you have a location centred everywhere but that place, and thats where it gets centred viewed, and you can either set it to men i you only ever have one man, or to that certain unit, in that location.
Report, edit, etc...Posted by EzDay281 on 2004-04-24 at 15:40:47
Coko, I didn't understand a WORD you said...
Yoshi, thanks for pointing out the error in his ways.
Elven_Fury, Yoshi already said all that needs saying.
EXCEPT, I thought of that idea for a split second once, thought of the error Yoshi noticed, and dropped it. However, upon reading your post about it, it's put within my head long enough for me to analyze it, atleast slightly, and you have solved my problems.
Yoshi, how WILL the player change weapons? Dark archon. Mind Control. Upon mindcontrolling, the Player has his weapon switched, and if the Location is Centered on the Dark Archon... then it'll look for a unit in Location "A" "B" "C" "D" etc however many I need to make, to have locations completely SURROUNDING but NOT TOUCHING the Weapon Inventory.
Thank you Elven!
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-24 at 15:49:13
Theres many ways you can switch guys.
  • Dropship (generally harder to do, but the best since you can just hotkey it)
  • Dark Archon (Good, easy choice)
  • Beacon (the most simplest)
There you are. I cant tell you which one to do though happy.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-04-25 at 03:11:56
Did you figure out the center location thing? Im kinda surprized something like that is still being talked about.

I don't know what to say unless i write out all the triggers. And that would be alot of me dictateing how to do it.
Report, edit, etc...Posted by EzDay281 on 2004-04-25 at 11:25:55
Bolt, I know how to center location, I just don't know how to make sure it centers location on the right unit without having 1 trigger per weapon.
Yoshi, I already said I'm using Dark Archon.
Using a Dropship? As in dropping units off? What if you have more weapon then can be held in Dropship? Or do you mean touch the units with it? That would recquire slow, careful moving of it so that you touch the unit in the very center of 6 others. WAIT, that's IMPOSSIBLE!
How the hell would I move the Computer's unit onto a beacon?
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-25 at 11:48:20
Thats why I said, dropshiping is hard.

Remember to make the cost of MC to 200 energy. You dont want players MCing more than one weapon at a time, it'll screw over your triggers.
Report, edit, etc...Posted by .Coko[CK] on 2004-04-25 at 13:22:31
Yeah, or set it to even higher if you want, incase you really want it done only now and then...
Report, edit, etc...Posted by EzDay281 on 2004-04-25 at 16:14:54
Actualy, I might change it more.
It's going to be reminescent of D2 in a way.
Dropship=Pack. You can load Healing Potions, Weapons, or anything you want into it. When you're inside the quest area(biggest spot, the white location Yoshi marked), then nothing but the Dropship and its contents are yours.
Any1 like idea?
Report, edit, etc...Posted by Elven_Fury on 2004-04-26 at 03:59:58
if you are using the archons mindcontrol you could do this:

conditions:
player brings atleast 2 anyunit to location "inventory location"

actions:
remove one dark archon at location "inventory"
center location "some location1" on any unit owned by player at "inventory"
center location "some location2" on any unit owned by player at "playing area"
move one unit at location "some location2" to "some location1"
move one unit at location "some location1" to "some location2"
give all units at "inventory" to computer player
create one dark archon at location "inventory"
modify dark archon energy to 100%

hope this helps
Report, edit, etc...Posted by EzDay281 on 2004-04-26 at 19:30:05
Helps?
I've already figured out what I'm going to do!
MC the weapon you want, supposing you're not in the Quest Area, and load it into the Dropship. Upon entering the quest, you lose the DA, and dropping off the unit makes it come out and replace your current weapon!
I have but 1 problem!
Player drops off a Zergling, and he's using a Zealot.
Because he dropped a Zegling, there's only 1 space. but Zealots require 2.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-04-26 at 20:13:58
How many units are you useing.

QUOTE
Bolt, I know how to center location, I just don't know how to make sure it centers location on the right unit without having 1 trigger per weapon.


Are you really that lasy? You can't possably have that many differant weapons to where that would be an issue.

If you can't bare to make the 3-10 triggers it would take then just make a location over your play area and center the locations on units you own there. when your units are not there then it won't center on them. There are many ways to make it so the location will not center on your other units and about every method has been mentioned.
Report, edit, etc...Posted by .Coko[CK] on 2004-04-27 at 13:14:31
I had to make fifty triggers of similar type for a map recently, and change god knows how much, its just time my friends, time passes, skill increases!

I like this idea as well, we should remain this play
Staredit Thinking Forge!
Report, edit, etc...Posted by EzDay281 on 2004-04-27 at 23:52:21
Weapon Count(Currently, I have):
WristBlades, Long Sword, Broadsword of Darkness, WristBlades of Blitz, Mage Staff, Fists, Lance, Long Bow, Light Bow, Heavy Bow, Amulet of Transform, Amulet of Transform2, and many more.(Oh ya, I forgot to mention the Dark Blade of Death)
That's 12 altogether, not counting any others I think of, and I'd have to do that for all 5 players. 12x5=60 triggers, and that's not counting the fact that some of them are going to have special properties that will require that I make more triggers, along with using the battle system Revelade and I made up.
As for "Just make a location over the play area and the weapons area". The problem is that locations need to be rectangular, but the space where your hero can be is NOT a rectangle, due to the training zone. Bolt, I understand that plenty of methods have been stated.
"I have but 1 problem!
Player drops off a Zergling, and he's using a Zealot.
Because he dropped a Zegling, there's only 1 space. but Zealots require 2. "
THAT's the problem I'm having now, because I have the centered location problem fixed, Bolt...
Report, edit, etc...Posted by (U)Bolt_Head on 2004-04-28 at 00:16:48
If you have that many units i wouldn't suggest you use a drop ship to switch between them. I would use a dark archon with mind control or a defiler with dark swarm. Or if you insist on using the drop ship you can do something simlier to the drop ship I used on this map. see attached

60 triggers isn't really that bad, The bound i made (time up bound) has just over 700 triggers total. And thats because i used highly complex methods to prevent using tons of triggers. All 6 players each have there owne island and they all progress though there owne set of obsticals simontaniously. I used 25 death counters for explotions on each location and each one has 11 differant values (one for each explotion type) At least i didn't have to do that for each player (cause the same location is used for like every explotion. Rather than using 150 locations just for the islands. (I instead used 8).

Oh well what did you finnaly settle on for your center location thing. Also many times belive it or not you can have one location centering on 6 differant units (one for each player) and still do all your actions as if you have one location for each player. But you have to really understand trigger order well to attempt it.
Report, edit, etc...Posted by EzDay281 on 2004-04-28 at 00:27:38
If you use a Dark Archon, then how do you control how many items the person carries on them?
I don't like the idea of ONE hero carrying a Lance, a Longsword, a pair of WristBlades, 10 bottles of Healing Elixir, 4 Magic Scrolls, and a Mage Staff with them at ONE TIME.
What's wrong with a Dropship?
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