I don't know about you, but whenever I start up a single player game, I always mash the + button til' the speeds at it's max. I just wanna know if you guys usually speed it up, slow it down, or keep it at normal?
Max for me too, I cant stand slow games. As they always say, I got the Need for Speed! Literally lol.
I do the same thing as you. I got a very fast computer, so I'm used to liquidy smooth animation like in F.E.A.R. and HL2
Yes, max speed for me. Once you've played it for so long, it's hard to go back.
"When you've gone max, you'll never go bax!"
And nice advertising BSTRhino.

The game was intended to be played on normal speed. They added in Fastest as a joke. I'm not kidding (I heard this on TL.net.
However, anyone today that plays on anything but Fastest is incredibly lame; the faster, the better.
Hell yeah, I can't stand playing on normal speed. Actually, I dont know anyone that does play on that speed.
I think it's lame how the ladder, before those programs that let you change it to fastest and the patch that set the default to fastest, made you play on the speeds slower than fastest

QUOTE
However, anyone today that plays on anything but Fastest is incredibly lame; the faster, the better.
Mind explaining?
I don't think there's anyone (except sc newbs) who play on anything BUT fastest. Anything below fastest looks like lag...
QUOTE(EzDay281 @ Aug 9 2005, 01:26 PM)
Mind explaining?
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He doesn't need to. It's pretty clear he doesn't play any musical instruments either.

Your welcome Rhino, my campaigns can be found here and at your site.
Thanks guys. Certain special effects I was trying to do came out differently depending on the speed of the game so I was just sorta getting a feel for the pulse of the mapping community on the topic of speed.
Now I know for sure how to make my stuff!

With EUD triggers you can change gamespeed during the game in multiplayer as if you were in single player

, not exactly by pressing + - or through the Menu screen though.
This is a dumb topic, I think 99% of everybody plays at fastest.. I can't stand even faster or fast...it just seems like lag or just plain crap. But, the lower the game speed, the more it reduces lag...
The lower the game speed, the higher the APM. If you major hotkey spam click on slowest speed you can get 5,000 APM.
It doesn't reduce lag between computers. It may reduce a computer's lag, if your computer sucks. I mean, if you play it on slower speeds.
It feels weird when i play on sinle player, since its back to normal... But yea, only Battle.net newbs go lower than fastest.
QUOTE(CheeZe @ Aug 9 2005, 05:05 PM)
He doesn't need to. It's pretty clear he doesn't play any musical instruments either.

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?
Point proven.

In music, when you don't know a piece, you learn by playing slowly and eventually to the normal speed of what it should be.
QUOTE(CheeZe @ Aug 10 2005, 02:35 PM)
Point proven.

In music, when you don't know a piece, you learn by playing slowly and eventually to the normal speed of what it should be.
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Okay, that proves he doesn't play Starcraft.
If you play slowly, you develop terrible habits (just like playing with cheats). Also, you aren't practicing the most important part of SC: multitasking.
Playing a musical instrument is more difficult than playing StarCraft.
Try sixteenth note runs at 1/4 = 152+
<3 Saxes
RTS games follow a similar pattern, though it's not nearly as radical as sight reading to concert performances. It doesn't hurt to start a game off slowly to give yourself a chance to get a feel for it, what you should build, etc. instead of going as fast as possible, especially for games with more complex levels of buildings, units, etc. (notice this has nothing to do with complexity of strategies, though we can argue that point if wanted) than StarCraft, like Empire Earth. If you think about it... StarCraft's units are rather versatile.
QUOTE(Sir_Fela_the_Wise @ Aug 10 2005, 03:15 PM)
Playing a musical instrument is more difficult than playing StarCraft.
Try sixteenth note runs at 1/4 = 152+
<3 Saxes
RTS games follow a similar pattern, though it's not nearly as radical as sight reading to concert performances. It doesn't hurt to start a game off slowly to give yourself a chance to get a feel for it, what you should build, etc. instead of going as fast as possible, especially for games with more complex levels of buildings, units, etc. (notice this has nothing to do with complexity of strategies, though we can argue that point if wanted) than StarCraft, like Empire Earth. If you think about it... StarCraft's units are rather versatile.
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Sorry, there are many fewer people with the ability to play BW at a proffesional level than their are people with the ability to play music at a profesional level.
That's because way more people create music than play StarCraft. My school district might have 200 musicians (out of a small number of 2,500 students). In the United States alone, we'll say there are 300 million people. That means in the US alone, with those statistics, there should be roughly around 24,000,000 musicians. That number is absurd compared to the number of StarCraft players. Remember, I've been talking about players and instrumentalists of all levels.
Less people play StarCraft, so it's only logical that the professional field should be smaller.
I kind of agree with you *gasps*
I am not talking about the number of people playing; I'm talking about the number of people who have the ability to play.
Let's go back to what you said: musicians play a song slowly until they get the feel for it, and then start playing it the normal speed.
Well, in Starcraft, each game is a different "song", except you actually have to make it up as you go along. At the proffesional level, each note lasts about .15 of a second.