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Staredit Network -> UMS Showcase -> GENERALS 0.7 DEMO RELEASED
Report, edit, etc...Posted by Psi on 2005-08-18 at 01:58:30
[center]Click here to download!


GENERALS

Version 0.7 - Demo Release #2
This will be the last release before version 1.0 Final is completed.

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Featuring the finalized Command Point system - utilize strategies with heart-pounding effect!

Armory functional with 8 of 10 items and construction units:

Med-Kit - Heal injured troops after the fight!
Bullet Ammo - Reload bullet-based weapons: Sniper Rifle.
Shell Ammo - Reload shell-based weapons: Bombardment Cannon.
Neutron Charge - Enhance certain abilities (Not implemented in 0.7).
Field Engineer - Repair your units and structures and construct battlefield outposts.
Phase Engineer - Deploy massive technology onto the field at higher levels.
BioGenetic Manifester - Harness the power of biotechnology to cripple your foes.
Plus the mighty 10HP Rhynadon!


Eight levels of automatic reinforcements!
Ten levels of rank advancement!
Custom Reinforcements demo (deploys only Rank 1 units in version 0.7).

All four Normal (standard) abilities, available to every General:

Mine - Plant a deadly armor piercing mine.
Med-Kit - Use a Med-Kit on nearby troops. Infantry General recieves a 2x range bonus.
Neutral Capture - Capture neutral structures and units to power your war machine!
Change Orders
- Automatically order your reinforcements to support your General in battle! Toggle on or off.

Aerial Drop reinforcement ability:

Load troops into an automated drop pod at the Advanced Troop Deployment area, then launch them into the fray!
Redirect their flight path by carrying the drop pod beacon with an SCV, Probe, or Drone - right into the enemy base!


Five Generals On-Battlefield abilities:

Sniper Rifle, Nuclear Bomb, Bombardment Cannon and Mine Deployer, Psionic Mind Control, and the Disease Epidemic. Try them all!

Fully automated Command Point computer reinforcements and full scale war; swayable depending on what Command Points the Generals own.
Semi-automatic team structure-capturing flag system. Take control of the computer's defenses!
Capturable Oil Derrick structures contribute to the General's flow of cash.
Intense 2v2 gameplay that is guaranteed to get your heart racing!

AND MUCH MORE!

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Brought to you by Psi
An idea is salvation by imagination!


user posted image

Version 0.6+ Production Thread #2


The first production thread, 11+ pages, covering versions .01 through .05
: [ Click here ].
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Report, edit, etc...Posted by Sniper on 2005-08-18 at 03:14:17
QUOTE(r[s)
t,Aug 17 2005, 10:39 PM]first post
[right][snapback]291462[/snapback][/right]

first spam

ADDITION:
I'll dl tonight, play tomorrow. From first impressions, seems entertaining but gameplay takes quite a while to understand.
Report, edit, etc...Posted by iamandragon on 2005-08-18 at 10:38:52
Just checked it out. Erm...with less units per reinforcements this games gets even more intense, though I only did it in single player. Warning: Heart Alert!

Only half joking, though...GREAT MAP!
Report, edit, etc...Posted by Yoshi da Sniper on 2005-08-18 at 12:02:17
QUOTE(r[s]t @ Aug 18 2005, 02:39 AM)
first post
[right][snapback]291462[/snapback][/right]

Now you die.
Report, edit, etc...Posted by Kumano on 2005-08-18 at 13:39:01
I found a 'Protoss Stargate' in it.. I think it's supposed to be called something else.

ADDITION:
Uhhh... I also found that if you have your General in a shuttle then go to armory it makes a ton of civilians at armory...
Report, edit, etc...Posted by .Coko[CK] on 2005-08-18 at 14:14:36
So impressive, can't wait for the full version, everyone else keep finding those bugs for him, I've not messed around enough to find loads yet.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-08-18 at 14:39:34
Hey Psi, could you tell us WHICH generals have their abilities done? It sorta helps instead of guessing! wink.gif
Report, edit, etc...Posted by Psi on 2005-08-18 at 17:51:42
Psi General - Mind Control: Nearby enemy units have their free will ripped from them and they are reverted to your control.

Sniper General - Sniper Rifle: You get a big sniper rifle. Uses Bullet Ammo which you must buy in the shop.

Disease General - You can inflict an epidemic of death upon groups or lines of organic units. Once one organic unit touches you, he dies from the disease, and one nearby organic unit is infected. The chain continues indefinitely.

Bombardment General - You lay mines and have a huge cannon similar to the Sniper's rifle (it has longer range and larger blast radius).

Nuke General - Build nukes in your inventory area and launch them from your General.

And that's all of them for the demo. tongue.gif
Report, edit, etc...Posted by The_Shattered_moose on 2005-08-18 at 20:19:05
Just a suggestion, but you might want to include some sort of ingame tutorial, myself and a few other seners played the demo and had trouble figuring out how to do stuff.
Otherwise, great job, its a really fun map.
Report, edit, etc...Posted by Stealth on 2005-08-18 at 21:03:25
yea its hard to understand it whn its ur first time playing it maybe u should add some optional tuturial that ppl can choose to read before game starts
Report, edit, etc...Posted by Psi on 2005-08-19 at 17:36:11
QUOTE(Shatter)
Just a suggestion, but you might want to include some sort of ingame tutorial, myself and a few other seners played the demo and had trouble figuring out how to do stuff.
QUOTE(Stealth)
maybe u should add some optional tuturial that ppl can choose to read before game starts
I've made plans to add a tutorial into the map, but I'm saving it for last so that I won't accidentally reach a map data limit before the game itself is completed. Also, a variety of "quick tips" have already been included, that give you hints and gameplay information throughout the game; when I make the tutorial portion of the map, I will include a beacon that you can toggle these "tool tips" on and off with as well. In addition, a readme and an online gameplay guide will be provided when the map is done. That should be more than enough to educate anyone who wants to play Generals intuitively.
Report, edit, etc...Posted by Stealth on 2005-08-19 at 17:37:27
alright thats sounds good, ya tutorials arent as important, finishing the game is more important...
Report, edit, etc...Posted by SacredElf on 2005-08-25 at 19:16:53
i just saw the screenshot is like OMG, nice map happy.gif
Report, edit, etc...Posted by Raindodger on 2005-09-04 at 20:14:02
Sounds cool, i think i'll play it in a few minutes biggrin.gif, i like how you have the ranks it looks like its going to turn out to be a good map. Well good luck cant wait for .8
Report, edit, etc...Posted by IIDragonII_Bard on 2005-09-06 at 19:05:02
Found another bug, u can only buy medkit once ohmy.gif


ranting.gif NICE MAP CANT WAIT TILL FULL VERS ranting.gif

ADDITION:
Found another bug. When you die as dt, medic, zealot, dragoon, reaver, or templar general, you either are defeated or dont respawn cry.gif
Report, edit, etc...Posted by The_Shattered_moose on 2005-09-07 at 18:44:58
Bard, I think something odd must have happened in your game, I played it and my reavor general died, I then just got the respawn options, I didn't die or anything. Maybe this is an error that only occurs sometimes?
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