I need the triggers for a lot of bound stuff... like the blowing up archons n stuff... plz help
Create Archon
Kill Archon
wait 20 miliseconds
repeat.
preserve
How hard is that?
u kno...

i should listen to you more.
This is a better way of doing it.
Condition:
Elasped time of At least 5 seconds
Action:
Set 'Switch 1'
Condition:
'Switch 1' set
Action:
Create 1 'Archon' for 'Computer player' at 'location'
Kill all any units owned by all players at 'location'
Wait '150' milliseconds
Create 1 'Archon' for 'Computer player' at 'location'
Kill all any units owned by all players at 'location'
Wait '150' milliseconds
(And so one, mattering on how many locations you have for that round)
Preserve Trigger
Condition:
Player 'Human' Brings At least 1 'Zerg Zergling' to 'location'
Action:
Clear 'Switch 1'
Thats the end of the round, getting to the other side.
Changing the switch name will add to strings, which is why big maps don't do it. Strings means how much starcraft will run off a map, you can have no more than 1024 strings, which is a lot, but gets used up fast!
- ©oko
I don't think a bound map is going to be big enough to take up all the strings.
No bound map would ever be able to fill up all the strings. Matter of fact, 99% of all maps dont take up nearly enough strings to get worried about it.
Just thought i'd mention it. If is like a map that is being made at the moment.
1000 Bound.
Has 1000 rounds, each different, well they think.
Done like this.
1 area where all the bound rounds happen, if explosion.
Another for Running through larva, and 1 for fire crap.
Well, there are 256 switches, but many more units, so you make a unit placer, big enough for the biggest unit, in the corner of a map, and every round, once completed, kills off a unit, and replaces with another. Therefore saving on switches, now this is puching the 1024 string level eh.
ATM they are up to 235 rounds.