Staredit Network

Staredit Network -> UMS Assistance -> Bounder Help?! Hahahaha
Report, edit, etc...Posted by Staredit.Net Essence on 2003-08-29 at 20:27:30
I need the triggers for a lot of bound stuff... like the blowing up archons n stuff... plz help
Report, edit, etc...Posted by chuiu on 2003-08-29 at 20:41:01
Create Archon
Kill Archon
wait 20 miliseconds
repeat.
preserve

How hard is that?
Report, edit, etc...Posted by Staredit.Net Essence on 2003-08-30 at 00:20:51
u kno... laugh.gif i should listen to you more.
Report, edit, etc...Posted by .Coko[CK] on 2003-09-01 at 15:00:09
This is a better way of doing it.

Condition:
Elasped time of At least 5 seconds
Action:
Set 'Switch 1'

Condition:
'Switch 1' set
Action:
Create 1 'Archon' for 'Computer player' at 'location'
Kill all any units owned by all players at 'location'
Wait '150' milliseconds
Create 1 'Archon' for 'Computer player' at 'location'
Kill all any units owned by all players at 'location'
Wait '150' milliseconds
(And so one, mattering on how many locations you have for that round)
Preserve Trigger

Condition:
Player 'Human' Brings At least 1 'Zerg Zergling' to 'location'
Action:
Clear 'Switch 1'

Thats the end of the round, getting to the other side.

Changing the switch name will add to strings, which is why big maps don't do it. Strings means how much starcraft will run off a map, you can have no more than 1024 strings, which is a lot, but gets used up fast!

- ©oko
Report, edit, etc...Posted by Mini Moose 2707 on 2003-09-01 at 16:25:57
I don't think a bound map is going to be big enough to take up all the strings.
Report, edit, etc...Posted by chuiu on 2003-09-01 at 16:31:13
No bound map would ever be able to fill up all the strings. Matter of fact, 99% of all maps dont take up nearly enough strings to get worried about it.
Report, edit, etc...Posted by .Coko[CK] on 2003-09-16 at 13:31:16
Just thought i'd mention it. If is like a map that is being made at the moment.

1000 Bound.
Has 1000 rounds, each different, well they think.
Done like this.

1 area where all the bound rounds happen, if explosion.
Another for Running through larva, and 1 for fire crap.

Well, there are 256 switches, but many more units, so you make a unit placer, big enough for the biggest unit, in the corner of a map, and every round, once completed, kills off a unit, and replaces with another. Therefore saving on switches, now this is puching the 1024 string level eh.

ATM they are up to 235 rounds.
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