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Staredit Network -> Ideas -> New Theme [Action RPG]
Report, edit, etc...Posted by Septhiroth on 2005-08-24 at 21:00:40
Ok Lets See.... You Know RPG Games these days ,where its mostly Kill This,Kill That, Get Items, Cast Spells, do Quest etc........ What you do notice out of all of these is that Most of the Time your hero will do the Majority of the Killing and I think thats pretty repetative which eventually makes it boring when it comes to Gameplay.

I came up with an Idea that was inspired by Devil May Cry 3. If You Do realize Devil May Cry 3 is an Action Game. In Devil May Cry is where u have to Combine Slashes to make a Combo. After Playing DMC3 9hr-non-stop I started to think if could put the DMC 3 Sys to Starcraft.

-=So Heres My Idea=-
Why Make The Your Character do all the Killing when you can do it Yourself?
Meaning that You'll Have a Building that will be like a Controller.
What do is Build Units from That Building and Creat a Combo.
(So Hard to Explain pinch.gif ) Heres an example:

If The Player Builds a Zealot out of the Building it make and effect like a Slash,
so lets call it "Slash #1".

If The Player Builds a Goon out of the Building it makes a another slash but with a diffrent type of effect so lets call that "Slash #2"

If The player Builds a HT out of the Building It makes Another Diffrent Kind of Slash and of course we'll call that "Slash #3"

and heres where things get intresting when you combine Slahes.
"Slash 1 + Slash 2+ Slash 3" = Combo #1
"Slash 1 + Slash 1+ Slash 1+ Slash 2+"= Combo#2
"Slash 3 + Slash 2+ Slash 3"= Thrust Attack
"Slash 2 + Slash 1+ Slash 3" = Arieal Assualt
"Slash 1 + Slash 1+ Slash 3" = Double Strike

These are just the simple Slashes with my Idea now watch how complex it could be

"Slash 3+ Slash 2+ Slash 3 + Slash 1 + Slash 2+ Slash 3"= Thrust +Combo#1
"Slash 1+ Wait+ Slash 2+ Wait + Slash 3+ Wait+ Wait+ Slash #1"=Million Slashes
"Slash 1+ Slash 1+ Slash 1+ Wait + Slash 1+ Slash 1+Slash 1 =Thrust Kick
"Slash 2+ Slash 3+ Wait+ Slash 3 + Slash 1 + Slash 2 +Slash 2= Combo #3

If You do Realize This Idea can be even more Complex than this.

The Reason Why I also Made it as Slash 1 ,2 ,3 is to make it so that There will be Diffrent Types of Slashes. (Example Below)

(Slash 1= Normal Slash)
(Slash 2= Lower Slash)
(Slash 3= Upper Slash)

This Will make every Strike that u do be Diffrent and makes things challenging when you will have to combine Slashes together to create a Combo or even add Combo's Together. This Idea will force Players to react to anything they have to fight as fast as possible. This Won't Make the Game Repetative when everytime you play it. This Will also make people wonder if they can make their Slash Chains even longer than 10.

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-=Requirments for this Idea=-

I Think that People won't even bother trying to make chains if there isn't Insane and loud music playing to make the have this feeling to KILL EVERYTHING IN THERE PATH sort of feeling.

You'll also need to make the Controls Easy for the player. The Easiest Slashing Contol I have Found out is Zealot, Goon, and HT since the Z,D,T makes almost a Diagonal Line if u look at your keyboard.

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I Call This Idea Theme as an Action [RPG]. I would Call This an Action sort of Theme but..... It doesn't seem right when it comes to SC.

Note:If Somone Actually already made this up b4 I did Please Inform me and also please give me Feed Back for this Idea. I'm using this Idea for an Upcomming map
Report, edit, etc...Posted by Pie_Sniper on 2005-08-24 at 21:29:51
Carrier, scout, arbiter is a better control scheme happy.gif

It sounds kind of interesting, though.
Report, edit, etc...Posted by AFL-InuYasha on 2005-08-24 at 22:08:10
this sounds like an awsome idea

QUOTE
-=Requirments for this Idea=-

I Think that People won't even bother trying to make chains if there isn't Insane and loud music playing to make the have this feeling to KILL EVERYTHING IN THERE PATH sort of feeling.


well heres where i get creative, lets say that each slash requires a certain a ount of skill (gas), and does a certain amount of damage (virtual hp system); also, each basic slash does a base amount

Slash 1: 2 dmg (2 gas)--\
Slash 2: 4 dmg (3 gas) }--- (more effective to use better slash)
Slash 3: 8 dmg (5 gas)--/

note: everytime yiou use a slash, it decreases ur gas by that amount
note: higher level faster gas regain and higher lmit

and for combos do the same idea, as they get better they do same dmg as 2 slashes slightly weaker and cost 1 less gas or 10% less gas etc. then it would benefit using better combos and save up for themand maybe also hav 3 lvls of the slashes using: LVL 1-Robotics Facility(reaver,sair,ob); LVL 2-Gateway(zeal, goon, HT); LVL 3-Stargate(scout,carrier,arb)

well id gladly help out a bit, if i get any more ideas ill let you know tongue.gif
Report, edit, etc...Posted by Septhiroth on 2005-08-24 at 22:54:35
I See and I was also Thinking Slash Combo Would also Effect Diffrently and their special way so that the player well have to think and find out whats the most effective combo for the own purpose.

Example:

-Some Combo's Could Stun
-Weaken units
-Kill Units
-Break Their Upgrades
-Others

I'm also Planning to make something Called a "Combo Meter". The Combo Meter Will Tell you how well you are performing your Combo, when it comes to Speed,Effectivness,Timing, and how long the Chain is.

The Combo Meter Would Display Somthing Like This-
Example:

Dope- Horrible Combo Performed
Not Bad- Adverage Combo Performed
Nice- Above Adverage Combo Performed
Wow- Good Combo Performed
Impressive- Very Good Combo Performed
Sweet!- Awesome Combo Performed
Showtime!!- Spatacular Combo Performed
Stylish!!!- Ridiculous Combo Performed
Report, edit, etc...Posted by Sniper on 2005-08-25 at 00:52:53
Thats a cool idea. Maybe you could have another building controlling the movement of your character.
Report, edit, etc...Posted by IceWarrior98 on 2005-08-25 at 10:22:24
This would be a really neat RPG, I mean the whole killing urself thing is bad for all those lazy people out there like me but hey. cool.gif
Report, edit, etc...Posted by Kumano on 2005-08-25 at 10:59:13
Would be cool, but personally I probably wouldn't like it because then all there would be in the RPG would be just knowing what the combos are and you could win. I dislike games where you just need to know combos.
Report, edit, etc...Posted by Syphon on 2005-08-25 at 11:33:16
QUOTE(Kumano @ Aug 25 2005, 08:59 AM)
Would be cool, but personally I probably wouldn't like it because then all there would be in the RPG would be just knowing what the combos are and you could win. I dislike games where you just need to know combos.
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Play tales of symphonia, I bet you'll never figure out all the compound attacks on your own
Report, edit, etc...Posted by Septhiroth on 2005-08-25 at 13:56:51
QUOTE(Kumano @ Aug 25 2005, 08:59 AM)
Would be cool, but personally I probably wouldn't like it because then all there would be in the RPG would be just knowing what the combos are and you could win. I dislike games where you just need to know combos.
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Well It won't be as easy as you think. Even though the Player knows the Combo's and such,he'll still have to perform them which isn't such an ez task at all. Some combo's will be in a range of 7-Chain Slashes and if the player screws up just even at least one Slash the outcome could drastically be different. Doing the Same Combo Constanly over and over won't help, Since my Combo's will have different effects, it Won't do as much as you think it would do.
Report, edit, etc...Posted by AFL-InuYasha on 2005-08-25 at 21:19:07
QUOTE(Septhiroth @ Aug 25 2005, 01:56 PM)
Well It won't be as easy as you think. Even though the Player knows the Combo's and such,he'll still have to perform them which isn't such an ez task at all. Some combo's will be in a range of 7-Chain Slashes and if the player screws up just even at least one Slash the outcome could drastically be different. Doing the Same Combo Constanly over and over won't help, Since my Combo's will have different effects, it Won't do as much as you think it would do.
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sephiroth, im in this as long as you are, dont worry about the flamers, they dont know a good game, anyway like you said with the combos, i thought of how to make them harder to perform, have a time limit for creating the units used in the slash, also, maybe certain slashes require you to be a certain distance from the enemy or a certin elevation up, also some combos work better when there are more enemies, or even combo X works better on 2 small enemies and 1 large while combo Y works better on 1 small unit and 2 large units tongue.gif

well hope i continue to help u
Report, edit, etc...Posted by Kashmir on 2005-08-25 at 22:47:40
this idea isn't really good at all seeing as when you select the buildings to make the units you will have to reselect your hero to run away if need be. Its just too much clicking. I'm am possitive that if you think long enough you will come up with s better wy to achieve what your looking for.
Report, edit, etc...Posted by Vibrator on 2005-08-26 at 00:31:31
I don't think it's to much clicking at all, you don't even have to move away from ur hero and can jsut use 2 hotkeys, or he could use a TBC system. The problem will be in keeping people from only using the most powerful combo they can, so you would need to somehow balance it making different attacks more effective on different enemies.
Report, edit, etc...Posted by Septhiroth on 2005-08-26 at 01:22:20
Yes Indeed thats one of the things I'm pretty worried about people doing Massive Combo's constantly. But I think that Inuyasha's First Idea could counter that. But Yea I'll try using this Idea and see how it goes.

And Also Its not like if I'm gonna tell them how to do the Massive Combo's, They'll have to find out for themselves, I'll be only telling them basic Combo
(2-4 Slashes Combos)


Please Gimme you Opinons about this Idea, so I can change somthing in it or, improve it.

Report, edit, etc...Posted by AFL-InuYasha on 2005-08-26 at 21:12:20
QUOTE(Temp @ Aug 26 2005, 12:31 AM)
or he could use a TBC system


wats a TBC system???

so sephiroth, good idea, use my idea to prevent continueous massive combos and also dont tell ppl combos, just say they use 3 slash 1's and 4 slash 2's but there is no combo for that, then the combo fails and leaves the hero immobolized or something or just wasted the gas
Report, edit, etc...Posted by Kumano on 2005-08-26 at 21:45:34
TBC is turn based combat.

QUOTE
so sephiroth, good idea, use my idea to prevent continueous massive combos and also dont tell ppl combos, just say they use 3 slash 1's and 4 slash 2's but there is no combo for that, then the combo fails and leaves the hero immobolized or something or just wasted the gas


That's exactly the problem I have with these maps. If you haven't played it before and have no knowledge about it you're hopeless and the map is just annoying.
Report, edit, etc...Posted by Sniper on 2005-08-27 at 02:38:18
Thats what you would say with game boy RPG's and such. But people still play.
Report, edit, etc...Posted by PCFredZ on 2005-08-27 at 09:11:52
It'd be pretty easy to implement. Just use Training Units for each button. Have a countdown using death counters that starts ticking for about 500 ms after each unit is created (i.e., the first button is pressed), and when the time is up, check.

There are multiple ways to check the order which these are pressed, such as, but not limited to, moving newly created units to terrain suited for this purpose (Which I'd assume will be 1 strip of accessible terran surrounded by invalid terrain; put the MoveTo location on 1 end of the strip). This will work with all ground units.

Obviously, it'd be easier for each combo to be done by creating units from 1 single building. This will also be easier for the player because all you have to do is use keys on the keyboard.
Report, edit, etc...Posted by AFL-InuYasha on 2005-08-27 at 15:20:18
wat i meant by having dif lvls of slashes is that when u lvl to lvl 2, the building chngs, and for detecting slashes, having triggers for every order of slashes wehter it fails or succeeds would take lots of triggers, i was thinking it just creates the units outside the building as usual like in Beacon Defence then chks wat units r present for the combo would take less triggers and still giv lots of possible slashes

QUOTE
Kumano Posted Yesterday, 09:45 PM
That's exactly the problem I have with these maps. If you haven't played it before and have no knowledge about it you're hopeless and the map is just annoying.


you wouldnt need knowledge for this map, as u lvl, ur taought basic slashes and some combos, over half the combos hav to b figured out by the players themselves, and look at all these maps made from original ideas, no one had knowledge prior to playing maps such as bounds, SC only RPG's. etc. yet ppl learn how to play them easily, plus worst comes wo worst, Sephiroth makes a help system that displays combos alrdy learnt and basic gameplay

On another note: Sephiroth, do you have any idea when this map should be ready for a test, id gladly help, and my offer to help create the map still stands tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-27 at 15:50:44
Actully i Planned 2 make a Dmc 3 Once 1 buy the game and finish Dmc 1 and 2
Do you have Devil Combos 2?
I havent PLayed Dmc3 But i hear its good
Report, edit, etc...Posted by AFL-InuYasha on 2005-09-09 at 11:52:52
itd very good,

u should try it, ull see how it works.
Report, edit, etc...Posted by FireStorm on 2005-09-09 at 15:36:07
That would be a good idea i mean people could just hotkey the building and use shortcuts. I cant wait to see a map that uses this even though the triggering would probably take forever to do ermm.gif
Report, edit, etc...Posted by Syphon on 2005-09-09 at 17:32:16
QUOTE(FireStorm @ Sep 9 2005, 01:36 PM)
That would be a good idea i mean people could just hotkey the building and use shortcuts. I cant wait to see a map that uses this even though the triggering would probably take forever to do  ermm.gif
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that's the attack system I'm using in DB:NH you get to set the hotkeys too! w00t.gif
Report, edit, etc...Posted by Ninebreaker on 2005-09-09 at 18:35:14
Actually, turn-based would be best...

2-4 seconds to perform your attack (building units for comobs)
Some sort of animation to hit them?
Report, edit, etc...Posted by Syphon on 2005-09-09 at 18:41:05
QUOTE(Ninebreaker123 @ Sep 9 2005, 04:35 PM)
Actually, turn-based would be best...

2-4 seconds to perform your attack (building units for comobs)
Some sort of animation to hit them?
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It's gonna have the attack animations too, you can't have aquality dragonball game without deaths happy.gif
Report, edit, etc...Posted by AFL-InuYasha on 2005-09-09 at 19:49:21
well the triggering wouldnt b that bad, i did some basic triggers for Slasehes 1, 2, and 3 for up to 5 slashes in combo at once, for each available combo too, it didnt take too long and was pretty dam simple once u get started, i thoygh in some animations, sounds, and effects, so far it works with and without hypers and in b.net, single player, and LAN
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