QUOTE(Silver-Dragon @ Sep 7 2005, 05:03 PM)
Fire Emblem. Fire Emblem, the Sacred Stones
Both fire emblems are Not Real Time Strategy games.
The story takes place in a mythical world filled with magic and monsters (my favorite)
You always start out with a Lord, or a main hero. If he/she dies, then game over and u have to start from last saved point. There is an autosave after every attack, and a save u can do after finishing a chapter.
The game progresses by chapters. The point of the game is to finish the storyline, and unlike strategy like advance wars and starcraft, the units dramatically change in power.
With each kill they gain some experience, and using special items at certain levels they can even change form. You also gain new units (heroes actually, every one is unique) along with the storyline, and in some cases you need an extremely good sense of strategy (got every character, i rule!).
You can get every unit type the enemy uses except 2 in the first one, and apart from the final boss, about 12 (monsters from another plane of existance your fighting against)in Fire Emblem, The Sacred Stones (Fire Emblem II)
Its a very good strategy game with an interesting story and good multiplayer, but the most annoying thing is it doesnt have a campaign editor..
You have many unit types which later evolve, examples: Wyvern Rider, Pegasus Knight, Mercenary, Swordmaster,Mage,Shaman,Druid,Bishop to name a few.
I almost forgot; a very good strategic thing about this is the weapon triangle, or which weapon is good against what. Sword>Axe>Lance>Sword, and Light>Dark>Anima(elemental)>Light. Makes a noticeable difference and makes it much harder to win.
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I've always favored counters such as your example of a dual system, so it gets my vote. I'd probably get Advance Wars DS over this, since the it has a vs. mode which isn't linear like the story modes of both games.