Staredit Network

Staredit Network -> Melee Production & Showcase -> (4)Temple of fighters
Report, edit, etc...Posted by Dr_Deadmeat on 2005-09-10 at 17:09:41
[attachmentid=13735]
This is a new map... It is my second melee map so don't expect anything special, but please give me some feedback so I can improve =)

EDIT: I've made a screenshot too
[attachmentid=13736]

Thanks in advance for all feedback =)
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-10 at 17:40:45
hmm.. reds base is a little smaller than the others.
Report, edit, etc...Posted by Dr_Deadmeat on 2005-09-10 at 17:42:41
Thanks for the tip... I will fix it =)
Report, edit, etc...Posted by MillenniumArmy on 2005-09-11 at 00:21:02
It is going to be very difficult for Blue to expand, as his expo w/gas is pretty far from the main entrance of his base.

Normally, naturals (expansions closest to main bases) should be right at the entrances of the main bases so Zerg can make a Hatchery and defend his mainbase entrance.
Report, edit, etc...Posted by wesmic da pimp on 2005-09-11 at 01:32:10
I like where you're going with this map, but there's some problems. For instance, blue and teal are probably going to need three hatcheries because their nats are too far behind the entrance to the main. Also, red has more room outside of his main than teal does, the top left island is bigger than the bottom right. The area to get to the bottom left expo is smaller than top right, but the ledge seems more narrow.

This map has a slight resemblance to LT, smile.gif
Report, edit, etc...Posted by Dr_Deadmeat on 2005-09-11 at 03:23:31
Ok thanks for all your tips... I will fix them once I hace time, but If you find more bugs who needs fixing just tell me and I will try to fix them to =)
Report, edit, etc...Posted by wesmic da pimp on 2005-09-11 at 03:28:07
Well, a couple more things I've noticed is that purple is the only person whose natural can't be cliffed by siege tanks, that makes his spot a lot easier to defend than the other three. I don't know how you can fix teal's situation, but you could just remove that high ground by red's natural since it isn't that way with the bottom right island or something of that nature.

Also, teal's workers on his main can't get raped from the backside like the other three can.

On this map it's almost like every spot has it's own advantage.
Report, edit, etc...Posted by Yenku on 2005-09-16 at 22:41:11
Positionally unbalanced.

Some major issues that go along with that.
Report, edit, etc...Posted by T3mplaR on 2005-09-19 at 09:06:22
Yeah a terran player could bring 4 Siege Tanks and go behind his minerals, thats his economy gone, almost assuring victory. Unbalanced
Report, edit, etc...Posted by Zycorax on 2005-09-20 at 03:50:46
Looks good.
gj Slakt wink.gif
Report, edit, etc...Posted by Yenku on 2005-09-21 at 18:38:12
Zycorax, again, you're not helping. Don't speak unless you know what you're saying is true.
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