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Staredit Network -> StarCraft Editing Related -> I could use some help...
Report, edit, etc...Posted by Infested-Jerk on 2005-09-10 at 18:13:10
I'm making a Rpg where there are four main characters, although two will probably end up being Dark Templars. The main villan will also be a DT. In my Rpg I want the main characters to be able to switch from melee weapons, to Bows, even to other, insanely strong forms that dominate the field.
I have most of the terrain done, but I haven't started on Triggers. Some lacations have been added, and I've begun to name, and balence most units and buildings. This RPG isn't going to use Items or spells, but I need a system for giving out minerals. I will find some way to get the players Gas.

What I need is:
Someone who could help with trigger work, especialy for a level up system using points.
Someone to balence the game, so you don't get the "Over-Powered heros who can't die" scenario
Maybe some terrain, but not requirered.
Report, edit, etc...Posted by Centreri on 2005-09-17 at 12:50:15
I can help with all 3 smile.gif
Just a little overview..
To make unit change in-game

Move Location after the unit that is going to change.
When u want them to change units, remove 1 (unit) at location (moving location) for (current player), and Create 1 (unit) for (current player) at (location)

If u want the life to stay the same through transformations, i advise using eud to detect life and triggers to modify life % after transforming (i dont know how to use EUD)

If u want the life to stay the same after u transform back, move the unit instead of removing it, and move it back when u want to.

Use SCTrigger for mineral system.


I think thats everything.. one problem, im usually kind of busy.
Report, edit, etc...Posted by T3mplaR on 2005-09-17 at 13:23:00
I could do some terraining, got nothing better to do.
Report, edit, etc...Posted by Kumano on 2005-09-19 at 21:10:02
If you need to life to stay same and all that, would make much more sense to use a burrowed lurker or something following you around (it would slow you down though) I wouldn't recommend using EUD conditions to change HP for other unit since that would be WAY too many triggers, and it could be very buggy since the unit numbers could change with all the creating/removing.
Report, edit, etc...Posted by Wilhelm on 2005-09-20 at 00:26:10
EUD will only function on preplaced units. Removing is stupid, since hotkeys and such get messed up. I suggest using one hero and giving them upgrades, changing units is unsitely, removes hotkeys, and generally just messy. EUD actions were patched anyways, you can only use conditions at this point.
Report, edit, etc...Posted by Teck on 2005-09-24 at 21:26:19
i could help with all 3... if it involves needing hacks, then i won't do it. i don't use any hacks for my maps closedeyes.gif
Report, edit, etc...Posted by Centreri on 2005-10-04 at 13:48:44
QUOTE
EUD will only function on preplaced units. Removing is stupid, since hotkeys and such get messed up. I suggest using one hero and giving them upgrades, changing units is unsitely, removes hotkeys, and generally just messy. EUD actions were patched anyways, you can only use conditions at this point.

No imagination sly.gif

I did say its easier to move the unit to another location instead of removing it.. when u transform back u stay with same life, and the hotkey doesnt change if its same unit.

QUOTE
If you need to life to stay same and all that, would make much more sense to use a burrowed lurker or something following you around (it would slow you down though) I wouldn't recommend using EUD conditions to change HP for other unit since that would be WAY too many triggers, and it could be very buggy since the unit numbers could change with all the creating/removing.

I dont know the first thing about EUD, sorry sad.gif
I need someone to teach me
Report, edit, etc...Posted by Kumano on 2005-10-05 at 08:25:54
It's quite simple, but the way you would want it to change items and have HP stay same, it would use hundreds of triggers.

What you could do, is have it as Unit 1, make about 50 triggers (or more unfortunately if you have enemies doing lots of damage, but you can just make the numbers less specific by doing at least 95 HP at most 100 if they have 105 HP and subtract 5 from custom or something and set unit hp to 100% again) And make virtual HP using custom score or something and use that has health and since you remove the unit and create another unit right afterwards it would still be Unit 1. The only problem is, you would need to make sure it's Unit 1, and if it's multiplayer you would need to make a unit appear somewhere to make sure everyone elses units keep the correct number (not Player 3 becoming unit 2 when it's normally unit 3 but changes because player 2 died) Player 2 would be Unit 2, Player 3 would be Unit 3, Player 4 unit 4 and so on for however many players.

This would still use hundreds of triggers, but would make it easy to change weapons without a unit following you around, and also could make enemy spells and traps easier to make since you can just subtract from custom (which is HP). If you can take up to like 100 damage at a time it would use 100 triggers each player though making it very annoying to make.

To use EUD conditions just use Uberation and select the unit number of the unit hp you want to detect and at least at most or exactly X HP. Keep in mind that it's the unit number, not the unit type number, and start locations are still units also so you would need to place the units before you place anything else.
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