I'm making an RPG map and when trying the map on my own I can't get it to work in single player. But when I start a multiplayer game it works just fine ?
It's suppose to be a hero selection in the beginning of the map, you own a civilian and there are 4 beacons with locations on them.
When you select one of them it's suppose to remove the civilian and the beacon for that player and center screen on another location creating the unit.
At the same time it gives you the corresponding upgrade buildings at another location.
This is kinda' off topic i think but the players (1-4) is only supposed to be able to select one specific hero, for example player 1 choose dark archon, now player 2 can only choose between the other 3 heroes.
The trigger's that's not working is something like this:
Trigger owned by player 1
Conditions:Player 1 brings exactly 1 civilian to location X
Actions:Kill all civilian for player 1
Remove all Beacon at location X
Set switch Y
Trigger owned by player 1
Conditions:Switch Y is set
Actions:Display for current player "You have selected..."
Center view for current player at location X
Create 1 "Unit" for player 1 at location X. Apply Properties
Give all buildings owned by player 8 at location Z (upgrade buildings) to player 1
(Maybe I'm overdoing it with the trigger explanation?

)
When I try it in single player, the beacon is removed and the civilian is killed as it should, then the display message "You have selected..." appears wich leads to my conclusion that the switch is working and the first trigger seams to be fine?
But nothing else happen's no screen movement or nothing...
But why doesn't the second trigger follow through all the way?
It doesn't really matter if I get it to work or not, you can still play it by yourself offline. Just start a multiplayer game and select LAN and play it!

I'm just curious as to why this happen's?
EDIT: Haha you are SO right U_Bolt

sorry about this messy post...I hope this is better.