Staredit Network

Staredit Network -> SCMDraft -> Alternative trigger editor
Report, edit, etc...Posted by SI on 2005-09-16 at 21:49:46
http://www.stormcoast-fortress.net/downloa...rigeditclassic/


This is the first version of a Staredit like trigger editor plugin, devolpment time ~4 days, so it probably still has a bug or two. Unzip into the plugins folder and launch classic trigedit to run smile.gif

Also, post suggestions for improvements here.


EDIT: Fixed a data persistence bug, redownload
Report, edit, etc...Posted by Forsaken on 2005-09-16 at 22:32:52
Awsome! You continue to astound me. Now, here comes the part you don't want to here...



I like Staredit style triggers and everything, but, is there going to be a trigedit where it is like SF? Not like the syntax, just the autocomplete part. I am not going to complain because you didn't make trigedit like that. I just love autocomplete text based triggers. Never the less, great job on this. I'm going to test it right now. I can hardly wait for a bug free version! Keep up the great work. happy.gif
Report, edit, etc...Posted by SI on 2005-09-16 at 22:39:51
The current trigger editor (so DW's trigedit) will be redone with autocomplete and colors and persistent text formatting sometime. (We have lots and lots of ideas for it, just DW has little time:( )
Report, edit, etc...Posted by Forsaken on 2005-09-16 at 22:50:20
Well, the day that come's out. I'll wipe SF off of the menu. I like Heimdal and all, but, day by day, your tool is adding more bells and whistle's while his are slowly rusting. The autocomplete triggers is the only reason I am still using SF.
Report, edit, etc...Posted by notnuclearrabbit on 2005-09-17 at 06:56:55
[center]SI, I think I love you. </sarcasm>
Now there's almost nothing anyone can complain about in SCMDraft.
[/center]
Report, edit, etc...Posted by SI on 2005-09-17 at 07:14:27
(download updated, first reported bug fixed)
Report, edit, etc...Posted by Centreri on 2005-09-17 at 11:34:16
Well Starforge isnt ready to be forgotten yet.
9999+ life, things like that, still exist only in starforge..
At this rate, its only a matter of time though.
Report, edit, etc...Posted by evolipel on 2005-09-17 at 13:07:35
QUOTE(Silver-Dragon @ Sep 17 2005, 10:33 AM)
Well Starforge isnt ready to be forgotten yet.
9999+ life, things like that, still exist only in starforge..
At this rate, its only a matter of time though.
[right][snapback]315763[/snapback][/right]

What do you do to give a unit 9999+ life?

(Just curious since most people overlook the fact that SI has added all of the misc. stuff that SF uses. For example, the second unit HP bar was missed by many, etc.)
Report, edit, etc...Posted by Toothfariy on 2005-09-17 at 18:33:31
wont let me dl it.
Report, edit, etc...Posted by SI on 2005-09-17 at 19:10:17
I reattached it, maybe it will work now.
Report, edit, etc...Posted by Forsaken on 2005-09-18 at 02:05:05
*Forsaken drools over the move up and down feature!


I am so happy!

Now more wasted hours of trying to figure out how the hell to add a trigger in StarForge 300+ triggers up.

*Forsaken bows down.
Report, edit, etc...Posted by Sniper on 2005-09-18 at 03:04:37
SCMD2 is near perfection =-)

I still like the text-based triggers in SF better. Maybe if you could make another alternative like that and be able to switch between.
Report, edit, etc...Posted by Forsaken on 2005-09-18 at 10:03:46
QUOTE(Sniper @ Sep 17 2005, 11:04 PM)
SCMD2 is near perfection =-)

I still like the text-based triggers in SF better. Maybe if you could make another alternative like that and be able to switch between.
[right][snapback]316392[/snapback][/right]


As soon as that is installed, I am removing SF from my computer.


But, I believe he said in another thread that once DW finishes SCMDraft on the Mac, that he's going to update trigedit. And once that happens.


*Forsaken jumps in circles...
yahoo.gif
Report, edit, etc...Posted by Urmom(U) on 2005-09-19 at 14:42:12
omg this is awsome. but i think i found a bug, if you making a trigger and you decided you dont need it (like a condition or action), you cant click cancel. but still man you are the greatest.

also, if you have a switch randomized, you cant edit it. it just sais switch1 or w/e the name is. but if its set switch or clear switch itll show that
Report, edit, etc...Posted by LegacyWeapon on 2005-09-19 at 14:44:29
I think that's intentional for now...
Report, edit, etc...Posted by Urmom(U) on 2005-09-19 at 14:55:45
why would that be intentional
Report, edit, etc...Posted by SI on 2005-09-19 at 19:31:23
QUOTE(urmom @ Sep 19 2005, 01:41 PM)
omg this is awsome.  but i think i found a bug, if you making a trigger and you decided you dont need it (like a condition or action), you cant click cancel.  but still man you are the greatest.

also, if you have a switch randomized, you cant edit it.  it just sais switch1 or w/e the name is.  but if its set switch or clear switch itll show that
[right][snapback]317384[/snapback][/right]

thanks for the heads up on the switches, I'll fix that.

There is no code to support clicking cancel yet so its disabled.
Report, edit, etc...Posted by TerminaterCE on 2005-09-19 at 19:48:16
All Hail SI! bleh.gif
Report, edit, etc...Posted by SI on 2005-09-21 at 09:50:45
There, all bugs should be fixed in this version.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-23 at 14:18:14
The create units with properties doesnt work.
Report, edit, etc...Posted by Simulant on 2005-09-24 at 14:19:52
Thx SI, and good luck to you!
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