Bound Map;
I am through developing another bound, simply because they can be fun, it is complete, except the triggers. I will give two versions', one freeware, you can look at it, and another for B.net with colour change and some new tricks/bugs i've found within SCMDraft, making Player 12 different colours and having many of them...And placing locations, which stay there, because it is funny!
It is a crammed 64*64 and the triggers at the moment are being stupid! The switches are corrupted! So i am having to use them backwards. 256 and downwards...
And advice you can give me to some tricks and good advice for the explosions' will be useful.
It has 10 rounds, and after completeling it, it starts again, with a different style. Just to annoy everyone!
Lord of the Rings Map;
This is another project i am working on, this is also onto the trigger phase, it will require more beta testing than a bound, which only needs 1 or 2 people ot try it!
It will be set in the 3rd Age, between Saurons' recovery and the Great War.
Therefore the characters will be different, except for some characters, like Nazgul and all those damn Elves.
It is going to allow you to build 10 castles, not meaning more and more men, but different types and more of certain types, and castles will be built away from danger, stopping the cause of people failing to build more than one because they cancelled it, in this you have one SCV to build them. And so the gas is going to be kept up, but you can't build them elsewhere! Also I will make sure that people can't just rush with terran mechanical and recall them and fix.
That will cost gas, and it will be a bit, and gas will go back up, but as long as it takes to make a castle, so if you use it to repair stuff, you will have to wait longer to make another castle. I've changed it from 5000 to 500, since i like small numbers.
That goes for defence and units, they've all been downsized compared to most LOTR Style maps. These will not be easier to kill though, attack is lowered, but armour is now more important. Hero's are not going to be tough as their Spawners in this, though they will be about *5 better than a common dude, and have good attacks, some good against units, such as marines, which won't be base killers anymore.
Air units will be ok, good against each other and some good against defence buildings, but corsairs will only get 1 distruption web for 225 and they won't complete destroy all air!
Defence buildings will be stronger, but units will be able to take them out, without using 50 dudes for one...
But this means less units are produced at speed, keeping the maximum unit level down, and they will take a while to kill. Spawners, all of them, will help spawn units, even if they don't appear to do much. Some are stronger than others, and terran ones can be repaired easily, they will take a lot recovering to do. And of'course mean your castle will have to wait a bit more.
I won't mention what the teams have and what are heros' and what are units', except that it is mainly 3/4 heros' per colour.
The teams involved are:
Gondor,
Eriador/Umbar,
Dwarves(Not Moria),
Mithlond/Rivendell,
Lothlorien/Mirkwood
Grey.Mts/Angmar,
Harad/Rhun/Dol Guldor,
Morannon/Minas Morgul/Remains.Barad
No maps for the moment, but please give you advice and feelings, no stupid rants on why these maps are terrible or i player rubbish games on B.net, just what i should do to improve them, or if more details are needed and you want to know about more, just ask!
- ©oko