@Sniper
-Yes, red gets to make a bound.
@Kept Wheat
-Very nice. But I prefer red gets to make obstacles. I may use your idea for checking if the maze is possible to beat with infested.
Well, what I got so far in detailed mode. (What Is Completed)
I may post a screenshot of it when I get the chance.
At start, you get instructions guiding you. You will get a chooser (civilian) as a selector. For obstacle one, it will limit you to make a explosion kind or a maze kind. First, it will ask you what unit to use. They are Marine, Ghost, and Firebat. After you selected one. There will be the unit you chose in the checking area. It will move your chooser to the next option. You will have to select which kind you want your obstacle to be. A maze or explosive obstacle. I used neutral units such as Rhyandon to check if its a maze or an explosion obstacle. Next, if you chose explosive obstacle, you will be given the option to choose the speed of explosions. I will use powerups units to check if it is slow, medium, or fast. If you choose to make a maze, it will give you the option to select how many units you want. 10, 20, or 30 units is the only option. For instance, if you selected to use 10 units. It will add 9 units to the checker area because there is already the same unit you selected earlier in that area. Thus, it returns 10. Next, you will go to an area telling you to begin building your obstacle or restart. When you select begin, it will move all necessary units from the checker area to an empty obstacle. There will be an unit blocking the bounders path so they cannot proceed until you are finished. There will be a beacon for you to use when you are done. When you put your chooser on that beacon. It will automatically convert all your units to player 12's. I got an idea for the explosion one but it will be difficult to explain in text.
Wow, that has to be the longest post I've ever made in my lifetime!
