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Staredit Network -> UMS Assistance -> Some tips on mass maps.
Report, edit, etc...Posted by Eskimo Bob on 2005-09-22 at 10:44:05
What are some tips u can give me for making a mass map, and some trigs as well?
Report, edit, etc...Posted by Kenoli on 2005-09-22 at 11:19:13
Is there any part in particular that you want advice for?
Report, edit, etc...Posted by IIDragonII_Bard on 2005-09-22 at 12:51:40
heres a very important tip:

TEST TEST TEST so units are balanced, none better than any other
Report, edit, etc...Posted by Urmom(U) on 2005-09-22 at 15:28:02
yea make sure its balanced and not rigged. the triggers are basically nothing.
Report, edit, etc...Posted by Eskimo Bob on 2005-09-22 at 18:16:37
Well, Particular parts. Umm, Lets see, like buying new units, upgrading at a certin level, picking what unit you want ( like zealot, marine, zergling ) , And anymore u can do,.
Report, edit, etc...Posted by IDontChat on 2005-09-22 at 18:34:55
Picking Units:

Condition:
P[#] Brings one [unit] to [location].
Actions:
Set switch [switch] to Set.
OR
Set deaths for [unit that player won't be able to get] to [#, find which unit is spawned]
(The above two methods use a seperate trigger)
OR
Create [#] [unit] at [location] for player [#].
Wait [time; 1000=1 second]
Preserve trigger


Upgrading to new Unit at Certain Levels:

Condition:
P[#] gets [amount] points
Actions:
Set deaths of [a unit counting the level of a player] to [#]
(a switch could also work for this, but deaths are better)


Buying: (dude... I thought you were MUUUCH better at map making...)

Conditions:
P[#](both conditions/actions can have current player, and the trigger belonging to the player's forces... I think) brings 1 [buyer unit] to [location]
P[#] accumulated [cost] [resources]
Actions:
Create [#] [unit] for Current Player/P[#] at [spawn location/a certain location]
Wait [set the time]
Preserve Trigger

There's more ways to do all these things...
Report, edit, etc...Posted by Eskimo Bob on 2005-09-22 at 18:41:07
On a side note, due to popular demmand..Im changing font to orange.. Damn annoying people...


( BLUE IS MY FAVORITE COOOLOOR )
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-22 at 19:02:06
QUOTE(Toa5555 @ Sep 22 2005, 02:40 PM)
On a side note, due to popular demmand..Im changing font to orange.. Damn annoying people...
( BLUE IS MY FAVORITE COOOLOOR )

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blue is hard to read. anyways you need to be more specific on your questions. because even though the triggers for mass maps are very simple and repetitive, im not going to post every trigger for the map (it would be huge even though there aren't that many) just so you get a few pointers. so pick out some that you want specifically.
Report, edit, etc...Posted by Kenoli on 2005-09-22 at 21:24:31
Buying new units:
In alot of maps you get a whole crap-load of civilians to buy heroes and stuff with, which can cause some problems. A better idea is to give the players one civilian and minerals/gas to buy things with.

Upgrading at a certain level/picking units:
You can set the spawn triggers to create different units depending on how many kills the players have/what units they've picked, so it's pretty easy to spawn the right unit. Just make sure to higher level units arent too insanely overpowered over the low level ones.

Also, alot of madness maps make too many units at the spawn areas, and the annoying buzzing sound begins. You should keep that from happening, and there are a few ways you can do that. The best was is probably to spawn the units somewhere else and move them into place (and kill any units that fail to move)
I can help you with the actual triggers if you need.
Report, edit, etc...Posted by Mostly-Harmless on 2005-09-22 at 21:27:56
QUOTE(urmom @ Sep 22 2005, 01:27 PM)
yea make sure its balanced and not rigged.  the triggers are basically nothing.
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you could make an upgrade that created HERO type units instead of just normal type units...

Ex. Marine < Jim Raynor , Ghost < Alexi Stukov , Firebat < Gui Motang


etc etc...
Report, edit, etc...Posted by Ninebreaker on 2005-09-22 at 22:46:13
Instead of getting civs, you get minerals, and instead of moving to beacon, make it mc the unit (or powerup near it)

Just for the flashyness, use a dropship masser smile.gif
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-22 at 22:57:01
QUOTE(Ninebreaker @ Sep 22 2005, 06:45 PM)
Just for the flashyness, use a dropship masser smile.gif
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You mean like unload the player you want to mass? or you move the dropship around...cuz that would be gay. It would be neat-o if you unloaded the player you wanted to attack.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-09-23 at 06:19:51
i think u should put some computer units somewhere so that if u're the weakest n every1 else is very strong, u can still get some kills biggrin.gif
Report, edit, etc...Posted by Mostly-Harmless on 2005-09-23 at 07:42:07
QUOTE(Oo.Vic.oO @ Sep 23 2005, 04:19 AM)
i think u should put some computer units somewhere so that if u're the weakest n every1 else is very strong, u can still get some kills  biggrin.gif
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that's Oo.Vic.oO For ya... always thinking on his toes... or perhaps the player in last place gets money.. so itd be like this

1st place 1 mineral per 5 seconds

2nd place 2 mineral per 5 seconds

3rd place 3 mineral per 5 seconds

4th place 4 mineral per 5 seconds

5th place 5 mineral per 5 seconds ...

or something like that

I'm not sure how you'd do that with triggers but I think thats a neat way of making the game more balaced out...
Report, edit, etc...Posted by (U)Bolt_Head on 2005-09-23 at 09:26:32
With triggers you can only detect who has the most kills. You could give player 1 one mineral and all the others 2.

To have each successive player receave more minerals You would have to determan who was in first place by kill score instead of kills. When rewarding minerals first give one mineral to anyone with any kill score points. Then count off the highest players killscore to a death counter and repeat.
Report, edit, etc...Posted by Centreri on 2005-09-23 at 17:10:22
Give every player a choice of units and give every player same choice.
Perfect balance in that manner.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-24 at 01:33:34
QUOTE(I)ejaVou @ Sep 23 2005, 03:41 AM)
that's Oo.Vic.oO For ya... always thinking on his toes... or perhaps the player in last place gets money.. so itd be like this

1st place  1 mineral per 5 seconds

2nd place 2 mineral per 5 seconds

3rd place 3 mineral per 5 seconds

4th place 4 mineral per 5 seconds

5th place 5 mineral per 5 seconds ...

or something like that

I'm not sure how you'd do that with triggers but I think thats a neat way of making the game more balaced out...
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That would through it off so much. It would be better to be the player in last place because you would get way more mins than anyone else and be able to buy huge mega units. Also, at the beginning of the map, when no one has any kills, it will be random (i assume like the leaderboard) and it will just give one person the 5 mins and give them a rigged head start.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-09-24 at 14:48:15
QUOTE(Veritaserum @ Sep 24 2005, 12:33 AM)
That would through it off so much. It would be better to be the player in last place because you would get way more mins than anyone else and be able to buy huge mega units. Also, at the beginning of the map, when no one has any kills, it will be random (i assume like the leaderboard) and it will just give one person the 5 mins and give them a rigged head start.
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Not if you do the triggers correctly. Read my suggestion on how to actually trigger that If a player had no kill score then they wouldn't be rewarded anything.

I won't argue the balence issue however but values could be adjusted.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-24 at 21:06:08
What if like...every i dunno...2 minutes it gives a certain amount like 10 mins to the player with the least kills? So in other words, if you are actually killing people you get more money than if your in last place. But even if you are in last and can't fight anybody you are still getting a little bit of money so that you can actually defend yourself?
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