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Staredit Network -> StarForge -> Unused's in starforge
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-23 at 17:13:04
There seems to be a lot of unused units\players\properties ect... in StarForge.
I wondered whether anybody know what any of them did.

Iv'e discovered placing most (if not all) of the unused types of units makes the game crash.

Any other people have other observations?

:¬)
Report, edit, etc...Posted by DT_Battlekruser on 2005-09-23 at 18:50:37
The "unknown" properties don't seem to have much real effect, hence being "unknown". The unused units are almost all crash units as you see.
Report, edit, etc...Posted by Mp)MinigameEast on 2005-09-23 at 19:10:14
so what your saying is... when you see it you crash?
will some of it still crash when you dont see it?
what unkown units can be good on anti hack?
Report, edit, etc...Posted by Oo.Insane.oO on 2005-09-23 at 21:28:30
Well...Any of em can be good for an anti hack you jsut need 2 know where 2 put so only sum1 with maphack will look
Report, edit, etc...Posted by Mp)MinigameEast on 2005-09-24 at 00:45:41
what sucks about it you have to make a map that doesnt have any air
Report, edit, etc...Posted by Wing-of-no-Wing on 2005-09-24 at 18:22:57
Or you could put an air-only location around the anti-hack with a trigger to move the air units elsewhere, stop them, kill them, or turn them around before they get within sight range of the crash unit...

And to make it work, center view on the anti-hack unit at the start of the game, so maphackers will see it and be eliminated immediately.
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