No name as of yet (I was thinking countdown, or Tic-toc)
My idea for this map is this. You are in the middle of a diamond shape. The diamond is made up of 24 squares of 2x2 terrain. A unit will begin at the top most square, and stay there for 10 seconds, it will then move to the next square, where it stays for another 10 seconds ect....... until it reaches square 24, once it is there for 10 seconds you lose. The wave part of the map is, there are 12 levels, with 4 waves each. Each wave knocks off some of the time you have to kill the unit. The faster you kill it the more $$ you receive. To kill the unit you can build bunkers each wave you get a different type of unit you have to kill it with. 1=Marines/Hero Marine 2=Ghost/Hero Ghosts 3=Bats/Hero Bats 4= Hero/Bats,Rines,Ghosts. Each round it will refund your bunkers built, and allow the building of current type of bunker. You can also upgrade. This map will use the stack/remove , and when you get refunded the building you had goes back into the stack supply, so you wont run out. I just wanted to see what people thought of my idea.
Here is the map currently (All the space below the name will be removed)
I know Im one of those "new wave" map makers who think people who do good should be rewarded.

Anyways, Im currently working on interlocking the triggers for the next level, kill speed, and time elapsed. Dont worry if you dont understand what I just said its ok.
I just finished the triggers for the bunkers for each wave, and the switch accuator for each of those.