Tileset: Jungle
Players: 6
Map Size: 192x192
Objective:
Player 1
Player one is the hunter. He has to find and kill all of the runners before the 45:00 timer runs out. Every 5 minutes he gets 100 respawning units to find and kill P2-5s' Runners (Hydras). He also gets 2 heroes every 5 minutes to find and kill them. Every 6 kills gets him 20 gas for upgrades
Player 2-5
Players two through 5 are the runners. They must survive until the 45:00 timer runs out. They must find one of the many spots on the map, and build a base there and start mining. It sort of works like a defense for them. Supply depot = Marine bunker, Armory = Ghost bunker, and Missile turret = Sieged tank. The runner is a hydralisk hero, who starts at 45% hp, but every 10:00 or so gets more hp %.(6500 max HP). Every 5 kills gives that player 15 gas for upgrades.
Here it is. Please tell me any bugs that are left