Staredit Network

Staredit Network -> UMS Assistance -> Help Please
Report, edit, etc...Posted by Mr.Camo on 2004-05-09 at 20:38:00
I need help for my new map, it needs a few switches here's an example:

You got a VIP Pass (100$ Taken away)
Switch (Now you can go to the VIP Lounge) I would use a switch right? So when they say that they can go into the VIP lounge.

Without the VIP pass the guard says: You're not allowed to go in there!
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-09 at 21:16:15
I recommend bringing your mapping skill down another level if you want a better explaination.

This isn't the best to do with switches if its a multiplayer map.

Use "Player deaths" instead.
Report, edit, etc...Posted by Mr.Camo on 2004-05-09 at 23:05:34
So basically kill the player when he gets the pass and then regenerate him? confused.gif
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-09 at 23:24:43
You dont get it. But I'm assuming you already know how to do it because your skill level is AVERAGE.

Set Deaths is another way of a counter.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-05-10 at 00:46:10
This is what yoshi means.

CODE

Players:
     Force 1 (human force)
Conditions:
     Current player brings at least 1 men to "get VIP pass"
     Current player accumulates at least 100 minerals (cost)
Actions:
     Set deaths for (unused unit) to 1
     Subtract 100 minerals from current player(cost)

CODE

Players:
     Force 1
Conditions:
     Current player suffers at least 1 death of (unused unit)
Actions:
     [actions you wish to use when they have access]
     Preserve trigger

CODE

Players:
     Force 1
Conditions:
     Current player suffers at exactly 0 deaths of (unused unit)
Actions:
     Display text "Guard: Your not allowed to go in there"
     Preserve trigger


Yes you could use switches but you would need one for each player
Report, edit, etc...Posted by dashrike on 2004-05-10 at 11:55:22
*thinks about changing my mapping skill level back to "negligible"* dots.gif
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