ok...new idea for an RPG
genetically modified warriors (Praetorians) on their way to a mission...but they get attacked in transit and are shot down.
idea of the game is to survive and return to a friendly outpost.
whats ur views?
SIH
EH, no storyline? no ideas for map? Not he kind of RPG i'd want to play if its just a "get to here to win" rpg...
QUOTE(Ninebreaker @ Oct 6 2005, 08:21 PM)
EH, no storyline? no ideas for map? Not he kind of RPG i'd want to play if its just a "get to here to win" rpg...
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fair comment....idea out the window...lol
SIH
you could easily create a storyline for this. like a government took the plane down to run tests on them or such things like that.
QUOTE(urmom @ Oct 7 2005, 05:00 AM)
you could easily create a storyline for this. like a government took the plane down to run tests on them or such things like that.
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im making a new set of maps atm...i'll think about this 1 for a little longer...lol
SIH
well im with ninebreaker, RPG's these days are all about 1 objective and thats it, a good rpg should have more then one storyline and different outcomes, get wat im saying, and not all RPG's have to b about fighting, they get boring
giving each character unique spells and making it more tactical would help it not die out instantly but you still have a storyline problem
I really find that starcraft rpg story lines are pointless. Gameplay is the only important part. Usualy, the game play is just walking around killing weak enemies in large numbers wich is LAAAMMME even though there is a large and complex story line.