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Staredit Network -> Games -> Blizzard announces "Mod Support Website"
Report, edit, etc...Posted by scwizard on 2005-10-07 at 21:45:40
QUOTE(www.battle.net)
Mod Support Website
We are proud to unveil the Blizzard Mod Support Website, the official resource for all map and add-on makers. This site was designed to give proper credit to talented map makers and to support the mod community. Among the many things we have planned for this section include:

  • "Spotlight maps" that show outstanding creativity, technical ability, and fun gameplay will be featured on the site regularly.
  • A resources page providing assets (such as icons) and tools helpful to the aspiring modder. This page will also feature tutorials from the community and Designer Journals straight from the desks of Blizzard developers.
  • The Blizzard Map Vault, an archive of all Spotlight Maps, official bonus maps, and contest winning maps.
  • Helpful links to great websites in the mod-making community. You can access this section by clicking Maps & Mods near the top of the main page.
Report, edit, etc...Posted by Merrell on 2005-10-07 at 22:41:48
This is a starcraft map making site..

That is Warcraft III :\
Report, edit, etc...Posted by TheOddAngel on 2005-10-07 at 22:57:37
^ See Above ^
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-08 at 03:34:24
Blizzard sucks, Starcraft mapping is much more creative than WC3 mapping, WC3 mapping is easy.
Report, edit, etc...Posted by chuiu on 2005-10-08 at 04:03:37
If you would actually go there you would see a file for Starcraft modding. Not that it helps much but they provide a bunch of files in the mpq in a zip file for you to download.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-10-08 at 13:04:08
The zip file's corrupted for me... anyone find anything good in there? unsure.gif

I wish Blizzard had supported mods earlier though instead of shutting them down... *cough* Aqueous Rift *cough*
Report, edit, etc...Posted by scwizard on 2005-10-08 at 14:59:46
"the official resource for all map and add-on makers."
Last time I checked Starcraft maps and modding were part of "all maps and add-ons"

So that means they were acting like we didn't exist...
Why do you hate us so blizzard?!? WHY!?!
crybaby.gif

ADDITION:
QUOTE(chuOS @ Oct 8 2005, 03:03 AM)
If you would actually go there you would see a file for Starcraft modding.  Not that it helps much but they provide a bunch of files in the mpq in a zip file for you to download.[right][snapback]328980[/snapback][/right]
Then wouldn't that mean that it shouldn't have been moved...
Well, I was thinking this might mean they would start noticing us. And that would be news.
Report, edit, etc...Posted by chuiu on 2005-10-08 at 15:39:01
QUOTE(Voyager7456(MM) @ Oct 8 2005, 12:04 PM)
The zip file's corrupted for me... anyone find anything good in there? unsure.gif

I wish Blizzard had supported mods earlier though instead of shutting them down... *cough* Aqueous Rift *cough*
[right][snapback]329185[/snapback][/right]

It's a lot of .tga files, basically buttons graphics and stuff.
Report, edit, etc...Posted by MapUnprotector on 2005-10-08 at 16:16:54
Yea, I read that description and I thought sweet all this stuff for SC mapping! Then I go to the site and then I see all the crap is only for WC. It was a real let down.

QUOTE
If you would actually go there you would see a file for Starcraft modding.  Not that it helps much but they provide a bunch of files in the mpq in a zip file for you to download.


Well it still isn't what they described here:

QUOTE
Mod Support Website
We are proud to unveil the Blizzard Mod Support Website, the official resource for all map and add-on makers. This site was designed to give proper credit to talented map makers and to support the mod community. Among the many things we have planned for this section include:

"Spotlight maps" that show outstanding creativity, technical ability, and fun gameplay will be featured on the site regularly.
A resources page providing assets (such as icons) and tools helpful to the aspiring modder. This page will also feature tutorials from the community and Designer Journals straight from the desks of Blizzard developers.
The Blizzard Map Vault, an archive of all Spotlight Maps, official bonus maps, and contest winning maps.
Helpful links to great websites in the mod-making community. You can access this section by clicking Maps & Mods near the top of the main page.


And when you go to the site you see:

QUOTE
SOLDIER on October 7, 2005 

Blizzard is proud to unveil the Mod Support website. Ever since Warcraft II first launched, the community has been creating its own incredible maps for the Warcraft series. With Warcraft III, we have seen even more creative, original, and technically impressive uses of the World Editor. The Mod Support site is being created to give something back to the community. We will offer contests, resources, designer journals, and of course, proper recognition to those outstanding authors for creating some of the greatest mods for Warcraft III.
We will be working with several leading sites in the community to make sure no maps are missed. These sites have been very gracious and helpful, and we would like to give them the credit they deserve.

http://maps.worldofwar.net/
http://www.thehelper.net/forums/
http://www.wc3modforge.com
http://www.hiveworkshop.com/forum/
Check back for more information on contests, news, and some of the best maps ever made for Warcraft III!
Report, edit, etc...Posted by Staredit.Net Essence on 2005-10-08 at 20:34:17
QUOTE
Blizzard sucks, Starcraft mapping is much more creative than WC3 mapping, WC3 mapping is easy.

Warcraft mapping is not exactly "easy" It still takes thought as how to get things done. And to most people its HARDER than starcraft mapping. I learned wc3 first and good so I can do like 500 lines of coding in less than an hour. It still takes time and thought to get things done. I'm an almost retired map maker and I have one map in production. But I will not let somebody say warcraft mapping is easy.

Back on track:
Why would they make a mod site for starcraft maps. They want starcraft to die as fast as possible. They no longer support it. When they get a crapload of messages saying fix this, they put a 1 man coder team on it. So yeah poeple here got to get used to that. It is 2 bad but the modding site may not be such a bad thing after all. Theres a mod for wc3 that makes it exactly like starcraft. Since they could make money off of that, it would be Starcraft all over again, except in 3D and a lot better mapping capabilities.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-10-08 at 20:37:22
QUOTE(Kept_Wheat @ Oct 8 2005, 06:34 PM)
It is 2 bad but the modding site may not be such a bad thing after all. Theres a mod for wc3 that makes it exactly like starcraft. Since they could make money off of that, it would be Starcraft all over again, except in 3D and a lot better mapping capabilities.
[right][snapback]329601[/snapback][/right]


Project Revolution is not finished yet. And when it is finished, it still will not play like StarCraft.

Besides, I'll take Arsenal III and MemGraft over the WC3 World Editor anyday.
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-09 at 01:04:58
QUOTE
Warcraft mapping is not exactly "easy" It still takes thought as how to get things done. And to most people its HARDER than starcraft mapping. I learned wc3 first and good so I can do like 500 lines of coding in less than an hour. It still takes time and thought to get things done. I'm an almost retired map maker and I have one map in production. But I will not let somebody say warcraft mapping is easy.


With all its actions, WC3 triggering is simple. No tricks, no jury rigs.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-10-10 at 00:30:36
So is starcraft. And yes there are tircks and rigs. When programming still requires you to be creative when you dont know it. And most people dont. I can do basically anything with starcraft that is possible. Just not terrain cuss im not artistic or do I have the time. Otherwise I just dont want to do the work. And wc3 triggering takes longer because you can do a lot more. Try getting a spell to work with jass and art of falling rocks. Its not simple man. And how would you know this anyway?
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-10 at 01:20:18
I have ROC.

SC triggering can be more just because I find it more challenging. You have to invent ways around things SC wasn't designed to do. Warcraft was designed with hardcore mapping in mind.
Report, edit, etc...Posted by Buletbutter on 2005-10-11 at 00:20:52
QUOTE(DT_Battlekruser @ Oct 9 2005, 12:04 AM)
With all its actions, WC3 triggering is simple.  No tricks, no jury rigs.

SC triggering can be more just because I find it more challenging. You have to invent ways around things SC wasn't designed to do. Warcraft was designed with hardcore mapping in mind.

[right][snapback]329836[/snapback][/right]

Wow, that statement caught me off gaurd. Are you implying that writting the triggers for the maps is more important than gameplay?

When I play an SC UMS map I could really care less if someone did something 'amazing' with the triggers that has never been done before....if I don't have fun playing it, the map sucks no matter what triggers or 'tricks' are used. I have seen a few topics on the W3 editor vs the SC editor and they all seem to imply this. It seems like the SC community here judges things on innovation integrated into triggers, unlike the WC3 editor. With the WC editor, mappers can focus more on creating an immersive sense of gameplay and not have to worry to much about 'breaking limits' of said editor. SC editor simply can not produce the amazing amount of immersive gameplay that the WC editor can. I think that this community is to fast to put down the WC editor and most members just jump on this hypathetical "WC editor is to easy" bandwagon to even give it a chance. Maps are not good because of some groundbreaking trigger system that Joe Blow created. Maps are good because of it being fun and easy pick up.

Going a little bit off topic:
On that note I think its funny how when people advertise their 'new' maps and if its a bound map there will undoubtably be a response in the post like "Another bound to the pile of bound maps *sigh*". Defense and bounds maps kinda get 'picked' on here ( or ignored ) because its the same as the first million or so maps just like it.....well what do you expect? The only way to show of the least bit of creativity in a map is by making a RPG or a mod. Even then its only creative because the mapper has to create a story and decide what each unit is for (Not to mention the spell system or other trigger systems that are held together with duct tape and 98709876 triggers).

QUOTE(Kept_Wheat)
Why would they make a mod site for starcraft maps. They want starcraft to die as fast as possible. They no longer support it. When they get a crapload of messages saying fix this, they put a 1 man coder team on it. So yeah poeple here got to get used to that. It is 2 bad but the modding site may not be such a bad thing after all. Theres a mod for wc3 that makes it exactly like starcraft. Since they could make money off of that, it would be Starcraft all over again, except in 3D and a lot better mapping capabilities.


I have to agree with KW on this. SC is dead to Blizzard accept it and its time to deal with the current state of things or just move on. I honestly think the SC community has 'milked' the game for all its worth. I know I got my $200 worth by buying this game over the course of 5-6 years cause I kept loosing my damn cd-key.

QUOTE(Voyager7456(MM))
Besides, I'll take Arsenal III and MemGraft over the WC3 World Editor anyday.

Insanity. Don't take that as an insult. I just say that because the 'art' of insanity is doing the same thing over and over and expecting different results. You keep making 'neat' mods for SC, nothing bad about that. Except that those tools will probably stop being updated in the near future and you will eventually end up right where the rest of the UMS community is right now....out of fresh ideas for creating 'new' things.

Honestly I would really prefer to be able to make a MAP using custom models OR use those same models to make a MOVIE that would rival that of feature film! Not to mention the well known fact that Blizz actually supports the WC modding community.

Although short, SC had its time to shine and obviously could not pull ahead of the beast of an ancestor which was WC. It' financially better for Blizz to abandon SC and move on, so thats what they are doing. Loosing a few hundred 'loyal' blizz fans from this community is really insignificant to Blizzard.

QUOTE(m.r.bob)
Last time I checked Starcraft maps and modding were part of "all maps and add-ons"

So that means they were acting like we didn't exist...
Why do you hate us so blizzard?!? WHY!?!


Do you actually think blizzard gives a danm about you or this community? Look around and you will easily find the answer. You have to understand that blizzard is not Jerry Lewis and we are not Jerrys kids. Blizzard has no obligation to pay us any attention whatsoever. Especially with their newly acclaimed 'cash cow' they have absoluetly no reason to give a danm about you or the SC community. Blizzard has moved on to bigger and better things, maybe not bigger and better to you, but the sucess and wealth of blizzard is due to their beloved warcraft titles. They saw the potential with the WC title and capitolized on it tenfold. Now that they don't have to worry about money why in the hell would they want to support the 'freeloading' community such as SC or the Diablo titles?

The way I see it is, with the new 'cash cow', Blizzard can do one of two things. Abandon SC, WC and Diablo and put every penny into making WOW even better. Or spend the money to employ more people to expand the universe for each of their titles. I think the second option will have a disastrous effect on the company because they would be spending budget on games that yeild no income than the $20 all those games will eventually cost....But what do I know about that I am not a business expert and know almost nothing about the game industry, its just speculation.. happy.gif

To sum this entire thread up, this whole forum for that matter:
Although short, SC had its time to shine and obviously could not pull ahead of the beast of an ancestor which was WC. It's financially better for Blizz to abandon SC and move on, so thats what they are doing. Loosing a few hundred 'loyal' blizz fans from this community is really insignificant to Blizzard.
Report, edit, etc...Posted by MindArchon on 2005-10-11 at 21:52:26
What do you mean Warcraft is pulling ahead of Starcraft?

As Starcraft is approaching 10 years, its amazing we still have this type of fan network.
Where is the fan network for Warcraft 2?

Or think about this. When a new RTS game comes out it is compared to Starcraft.

KW, I dont see where you get this imaginary idea that Blizzard will sell PR. It's a 3rd party modification. Blizzard would never ever take this project and sell it.
Report, edit, etc...Posted by MapUnprotector on 2005-10-11 at 23:27:15
I think KW overrates and overhypes PR.
Report, edit, etc...Posted by InfestedScag on 2005-10-12 at 17:01:14
They should have given us a better editor =/
Report, edit, etc...Posted by Centreri on 2005-10-23 at 17:49:44
I just hope they will give a better editor in starcraft 2.

And yes, i find warcraft triggering much more complicated then starcraft triggering..

Its like using Ice compared to IceCC, IceCC is more effective but to most people harder to do.
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