QUOTE(DT_Battlekruser @ Oct 9 2005, 12:04 AM)
With all its actions, WC3 triggering is simple. No tricks, no jury rigs.
SC triggering can be more just because I find it more challenging. You have to invent ways around things SC wasn't designed to do. Warcraft was designed with hardcore mapping in mind.
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Wow, that statement caught me off gaurd. Are you implying that writting the triggers for the maps is more important than gameplay?
When I play an SC UMS map I could really care less if someone did something 'amazing' with the triggers that has never been done before....if I don't have fun playing it, the map sucks no matter what triggers or 'tricks' are used. I have seen a few topics on the W3 editor vs the SC editor and they all seem to imply this. It seems like the SC community here judges things on innovation integrated into triggers, unlike the WC3 editor. With the WC editor, mappers can focus more on creating an immersive sense of gameplay and not have to worry to much about 'breaking limits' of said editor. SC editor simply can not produce the amazing amount of immersive gameplay that the WC editor can. I think that this community is to fast to put down the WC editor and most members just jump on this hypathetical "WC editor is to easy" bandwagon to even give it a chance. Maps are not good because of some groundbreaking trigger system that Joe Blow created. Maps are good because of it being fun and easy pick up.
Going a little bit off topic:
On that note I think its funny how when people advertise their 'new' maps and if its a bound map there will undoubtably be a response in the post like "Another bound to the pile of bound maps *sigh*". Defense and bounds maps kinda get 'picked' on here ( or ignored ) because its the same as the first million or so maps just like it.....well what do you expect? The only way to show of the least bit of creativity in a map is by making a RPG or a mod. Even then its only creative because the mapper has to create a story and decide what each unit is for (Not to mention the spell system or other trigger systems that are held together with duct tape and 98709876 triggers).
QUOTE(Kept_Wheat)
Why would they make a mod site for starcraft maps. They want starcraft to die as fast as possible. They no longer support it. When they get a crapload of messages saying fix this, they put a 1 man coder team on it. So yeah poeple here got to get used to that. It is 2 bad but the modding site may not be such a bad thing after all. Theres a mod for wc3 that makes it exactly like starcraft. Since they could make money off of that, it would be Starcraft all over again, except in 3D and a lot better mapping capabilities.
I have to agree with KW on this. SC is dead to Blizzard accept it and its time to deal with the current state of things or just move on. I honestly think the SC community has 'milked' the game for all its worth. I know I got my $200 worth by buying this game over the course of 5-6 years cause I kept loosing my damn cd-key.
QUOTE(Voyager7456(MM))
Besides, I'll take Arsenal III and MemGraft over the WC3 World Editor anyday.
Insanity. Don't take that as an insult. I just say that because the 'art' of insanity is doing the same thing over and over and expecting different results. You keep making 'neat' mods for SC, nothing bad about that. Except that those tools will probably stop being updated in the near future and you will eventually end up right where the rest of the UMS community is right now....out of fresh ideas for creating 'new' things.
Honestly I would really prefer to be able to make a MAP using custom models OR use those same models to make a MOVIE that would rival that of feature film! Not to mention the well known fact that Blizz actually supports the WC modding community.
Although short, SC had its time to shine and obviously could not pull ahead of the beast of an ancestor which was WC. It' financially better for Blizz to abandon SC and move on, so thats what they are doing. Loosing a few hundred 'loyal' blizz fans from this community is really insignificant to Blizzard.
QUOTE(m.r.bob)
Last time I checked Starcraft maps and modding were part of "all maps and add-ons"
So that means they were acting like we didn't exist...
Why do you hate us so blizzard?!? WHY!?!
Do you actually think blizzard gives a danm about you or this community? Look around and you will easily find the answer. You have to understand that blizzard is not Jerry Lewis and we are not Jerrys kids. Blizzard has no obligation to pay us any attention whatsoever. Especially with their newly acclaimed 'cash cow' they have absoluetly no reason to give a danm about you or the SC community. Blizzard has moved on to bigger and better things, maybe not bigger and better to you, but the sucess and wealth of blizzard is due to their beloved warcraft titles. They saw the potential with the WC title and capitolized on it tenfold. Now that they don't have to worry about money why in the hell would they want to support the 'freeloading' community such as SC or the Diablo titles?
The way I see it is, with the new 'cash cow', Blizzard can do one of two things. Abandon SC, WC and Diablo and put every penny into making WOW even better. Or spend the money to employ more people to expand the universe for each of their titles. I think the second option will have a disastrous effect on the company because they would be spending budget on games that yeild no income than the $20 all those games will eventually cost....But what do I know about that I am not a business expert and know almost nothing about the game industry, its just speculation..
To sum this entire thread up, this whole forum for that matter:
Although short, SC had its time to shine and obviously could not pull ahead of the beast of an ancestor which was WC. It's financially better for Blizz to abandon SC and move on, so thats what they are doing. Loosing a few hundred 'loyal' blizz fans from this community is really insignificant to Blizzard.