Staredit Network

Staredit Network -> SCMDraft -> String Error...
Report, edit, etc...Posted by Forsaken on 2005-10-17 at 23:53:36
Well, I am having some issues with the strings of my map. I have only been using SCMDraft with the map. So, I know that it is related to the editor. I would attache the map, but it's not something I want open to the public. If you think you can help me, I'll PM you the map.

What's wrong with it, is the comments are getting mixed up with other strings. I have no idea about fixing it. So, if you can help let me know, and I'll send you the map via PM. If you are curious, and want to find out what's wrong (Other than SI) ask if you can see it, and I'll send it your way. Mainly people such as:

evolipel
LegacyWeapon
Heimdal

People like that... You'll know... If you don't, just ask.
Report, edit, etc...Posted by LegacyWeapon on 2005-10-18 at 05:58:16
Your strings are getting recycled. Just use SCMDraft2's trigger editors to make your triggers and SCMDraft2 to do everything tongue.gif
Report, edit, etc...Posted by Forsaken on 2005-10-18 at 10:02:05
That's what I have been doing. SCMDraft was what messed up the strings.
Report, edit, etc...Posted by SI on 2005-10-18 at 11:03:49
Could you be a little more precise? and why dont you want me to take a look?
Report, edit, etc...Posted by evolipel on 2005-10-18 at 15:17:13
As LegacyWeapon said, your strings are getting recycled. This is perfectly normal and happens every time your map has 2 copies of the same string. Instead, it makes the map have only one string and simply links the second thing that uses it with that original string, thus keeping the file size down.

SCMD2 automatically unlinks the strings and makes them separate if one is no longer the same as the other.

I don't know why you wouldn't want it to do the above besides legacy SCXE support; it's only more efficient this way. I'm not sure whether SF supports it, but I'm certain that SCXE doesn't and will simply edit the one string (thus changing both entities that use it).
Report, edit, etc...Posted by Forsaken on 2005-10-19 at 00:36:20
Well, here is a better explanation. I apologize for my lack of details.

I know how SCMDraft recycle's and unrecycle's strings. I love that feature. But, that isn't what the problem is. This is the problem:


Trigger:

Actions:
Any

Conditions:
Any
Comment = "Blah"

I renamed or deleted the comment. So, then say, a string from a different trigger takes string "Blah"s place. So, I rename the "Blah" once again, and it changes a different string. So, pretty much, every string I change, it changes a different one.

@ SI

You misunderstood me. I meant I would send only trustworthy people my map. Such as yourself, evolipel, Legacy, etc... I didn't want to post it so that everyone can have a look. It's a rather important map that I do not want openly floating around just yet.
Report, edit, etc...Posted by SI on 2005-10-19 at 08:50:55
QUOTE(Forsaken @ Oct 18 2005, 11:36 PM)
Well, here is a better explanation. I apologize for my lack of details.

I know how SCMDraft recycle's and unrecycle's strings. I love that feature. But, that isn't what the problem is. This is the problem:
Trigger:

Actions:
Any

Conditions:
Any
Comment = "Blah"

I renamed or deleted the comment. So, then say, a string from a different trigger takes string "Blah"s place. So, I rename the "Blah" once again, and it changes a different string. So, pretty much, every string I change, it changes a different one.

@ SI

You misunderstood me. I meant I would send only trustworthy people my map. Such as yourself, evolipel, Legacy, etc... I didn't want to post it so that everyone can have a look. It's a rather important map that I do not want openly floating around just yet.
[right][snapback]336934[/snapback][/right]


I'll check and see if its a bug with classic trigedit, however noone else has reported anything like this so it may be a fluke. Do you have the lastest version (prerelease 2?)
can you send me your map (SI@wcreplays.com)
Report, edit, etc...Posted by Urmom(U) on 2005-10-20 at 17:45:13
It's not a fluke. I have been getting this problem too but I don't think that it was just from SCMDraft. I have to find the map first though.

Here it is, it's an old RPG that I attempted to make but then got tired of it. Under Player 8, there are hypertriggers but the Comment got crossed with the location Dark Swarm Area and was quite frustrating. And this wasn't created by SCMDraft but by Xtra Editor. It was before the Classic Trigedit.
[attachmentid=14647]
Report, edit, etc...Posted by Forsaken on 2005-10-20 at 22:27:29
If this error can't be fixed I will have to start over again on my map...
Report, edit, etc...Posted by SI on 2005-10-21 at 07:26:08
I'll take a look sometime tonight after I get home.
Report, edit, etc...Posted by ZPD on 2005-10-23 at 11:31:04
If you're really desperate, it would be worth making a back-up copy of the map and using something like proEdit that'll allow you to unrecycle all strings and see if that solves your problems.
Report, edit, etc...Posted by Forsaken on 2005-10-23 at 16:03:21
Thanks ZPD. You saved it! tongue.gif Good job. I don't think I would have ever thought of that.

One thing @ SI.

When I use proedit to unrecycle the strings, if I open the map in normal trigedit, the comments get massacered... FYI.
Report, edit, etc...Posted by LegacyWeapon on 2005-10-23 at 19:41:56
Lol I told you to do that Wednesday on AIM tongue.gif
Report, edit, etc...Posted by Forsaken on 2005-10-23 at 20:09:48
I know but I was too lzy to download proEdit again. Then I ended up forgetting about it all together... bleh.gif
Report, edit, etc...Posted by SI on 2005-10-26 at 19:13:31
QUOTE(Forsaken @ Oct 23 2005, 03:03 PM)
Thanks ZPD. You saved it! tongue.gif Good job. I don't think I would have ever thought of that.

One thing @ SI.

When I use proedit to unrecycle the strings, if I open the map in normal trigedit, the comments get massacered... FYI.
[right][snapback]339836[/snapback][/right]

Are the comments also massacered in staredit / SCXE / classic trigedit? I just found the read comment code, its ok, looking for the save comment code now.

ADDITION:
assuming your map was the diaty of dreams I got via email, I dont see anythinbg wrong with it, besides the fact that every trigger has the same comment. I can rename comments just fine and it splits the strings up.
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