Staredit Network

Staredit Network -> Ideas -> Map Idea
Report, edit, etc...Posted by Medieval_Massacre on 2005-10-21 at 23:59:26
I was just wondering if anyone has used this for any kind of defense map becasue I dont wanna be the one who is accused of stealing a map idea.

http://www.staredit.net/index.php?tutorial=227

If not, im gonnna make one.

sorry, wrong place
Report, edit, etc...Posted by LegacyWeapon on 2005-10-22 at 11:40:47
I don't think so but you'd need a huge stash of sprite-units.

>Moved to Ideas.
Report, edit, etc...Posted by PCFredZ on 2005-10-22 at 17:51:11
There's Stacked Hydra D, which is probably very close to your idea.
Report, edit, etc...Posted by RedNara on 2005-10-22 at 20:06:22
yea my friend making one right now but it hasnt been used that much at all.
Report, edit, etc...Posted by Ultimo on 2005-10-23 at 02:51:59
It wouldn't be stealing the idea, you can't really own a starcraft idea.
Report, edit, etc...Posted by Medieval_Massacre on 2005-10-23 at 17:08:22
no stacked hydra d is with that burrow glitch. I am doing the one with the unit sprites that have to be pre-placed. Do you think that it would lag a lot with all those unit sprites?
Report, edit, etc...Posted by Oo.Insane.oO on 2005-10-23 at 17:18:10
It depends on how many you intend 2 place in 1 spot and how many spots will be there.
Report, edit, etc...Posted by Medieval_Massacre on 2005-10-23 at 22:11:21
well i intend to make it for 4 humans. 2 computers are used for the kills to cash. Player 8 is the unit sprite. The last player will either be a computer for map revealers or if not, than another player or nothing. So how many unit sprites of each of those do you think i should have? Im doing it like so.

Marine
Firebat
Ghost
Zergling
Hydralisk
Drone
Dark Templar
Dragoon


Kerrigan
Duran
Raynor
Hunter Killer
Dark Temp Hero

Those are the units I will use and all of them can either be stackable or unstackable. How many unit sprites should i put of each do you guys think?

There will be one large part of the map where all of the units will be. You will not be able to see that spot, but it will have to be a huge portion of the map. thats why i started with 256x256 smile.gif
Report, edit, etc...Posted by Ultimo on 2005-10-24 at 00:58:37
Why do you need two computers for cash to kill?
Report, edit, etc...Posted by Medieval_Massacre on 2005-10-25 at 02:50:03
http://www.staredit.net/index.php?tutorial=25

I'm using this method for kills to cash, where every 10 minerals you get a civ. I could make player 8 the enemy and make the map for 6 players. Thanks for pointing out to me how i need to put the players biggrin.gif Is there a different way I should do the kills to cash/civ? confused.gif
Report, edit, etc...Posted by roule on 2005-10-25 at 16:22:19
using termo's method you only need 1 comp.
Report, edit, etc...Posted by Medieval_Massacre on 2005-10-25 at 22:45:33
Thanks for the idea but what is that method? Tutorial on it?
Next Page (1)