I'm just wondering if anyone here has enough brains to make a system to detect a units speed. I've done it myself but im wondering if how many other people can.
Detect a unit's speed? Like find out how fast one unit goes, like 2.2 isometric squares per second? Or something along the lines of the move speed tutorial, which does everything in comparsion of an overlord.
Well if your gonna brag..could you show us how you did it?
There's a really basic way to do it. Actually, that gives me a funny idea... Nvm, ill be back later with a map if I feel humored enough to do it. =P Haha, i'm too silly for my own health.. -_-'
I think I know how 2 do it
Math Must be done in head unless you add system
Do something like this
Trigger |
Description: |
Start Units |
|
Players: |
¤ player 7 or 8 |
Conditions: |
¤ Bring one unit to location: Start Distance Reader
|
¤ Set Switch 1 |
Actions: |
¤ Order Unit To Location End Distance Tester |
Trigger |
Description: |
Time Counter |
|
Players: |
¤ Player 6 |
Conditions: |
¤ Switch 1 is set |
Actions: |
¤ Create 1 (Any Unit) for player 5 at location: Time Slot
|
¤ Wait 1 Second
|
¤ Preserve Trigger |
Trigger |
Description: |
Stop Timer |
|
Players: |
¤ Player 7 and 8 |
Conditions: |
¤ Any unit touches location: End Distance Time |
Actions: |
¤ Clear Switch 1 |
Triggers can be edited to fit your map
I think that would work with some touch ups
that would only display it for whole seconds. check this out.
Trigger |
Conditions: |
¤ Brings at least 1 men to 'Start Run' |
Actions: |
¤ Set Switch 1
|
¤ Order all men at 'Start Run' move to 'End Run' |
Trigger |
Conditions: |
¤ Switch 1 is set |
Actions: |
¤ Set deaths for player 1: Add 1 for Left Wall Flame Trap
|
¤ Preserve Trigger |
Trigger |
Conditions: |
¤ Current Player brings at least 1 men to 'End Run' |
Actions: |
¤ Clear Switch 1 |
Trigger |
Conditions: |
¤ Always |
Actions: |
¤ Display leaderboard for most deaths of Left Wall Flame Trap |
then you can just divide by the amount of square blocks the unit traveled. Of course, it uses Hyper Triggers.
O yeah I didnt think that my triggers would only show whole seconds you could add a millisecond one like this
Trigger |
Description: |
Millisecond |
|
Players: |
¤ Player 8 |
Conditions: |
¤ Switch 1 is set |
Actions: |
¤ Create 60 zerg eggs at location Millisecond watcher
|
¤ wait 1 second
|
¤ preserve trigger |
Or something like that would work to make the milliseconds 2 my idea but it would be kinda hard 2 add up.I think your deathcounter meathod would work better tho Urmom.