...I can't belive this there is there any program that takes the string limit away...
It seems very doable esapacialy if you look at what people have done...new AI scripts....placing sprites....square terrain...illegal doodads...getting past the unit limit...this just seems so impossible that this coulden't be done...so maybe someone should start working on this? or is there already a way?
i know this might now be the right forums but coulden't think of anywhere else to put it
AI Scripts are made through mods. I'm tired of typing up the ramifications of them, so I'm not getting into it.

But, yes on all the others.
Perhaps the solution is easier than we think. I believe the string limit was put in around patch 1.07 or 1.08. There's got to be a way around it.
...there are AI scripts added into regular sc without mods...atleast i thought there where...compare the regular staredit AI scripts to all the ones that are avalible in X-tra...I'm to lazy to look now but i thought there where more in X-tra...
The ones in X-Tra are part of StarCraft and StarEdit. Those are simply "hidden" AI Scripts.
Well, they are just the Ai from each of the campaign maps made for the missions you do in Blizzards Campaign.
1024 strings is quite alot. Just don't over use comments. There is a trick to expanding your strings though but i'm not going to go into explaining it.
A tip for saving strings: Use major comment indicators. New trigger: COND: Never ACTION: Comment:
QUOTE
*************************
<Enter what a group of triggers do>
*************************
So then, you can leave the triggers between that uncommented, save on strings!
But there is a way around it. Heimdal knows how. This topic was discussed up on blizzforums.
I think it can be done with guedit. ask saltman.
what do you mean ask saltman...is he on these forums....oh well
Saltman do you know how?
oh yea and even without using any comments (i usaly right them down in a text file...makes it take alot less strings) i end up hitting pretty high...and thats just on a basic map...i did make a big mission objective though..lol
Using Guedit you can double your string amount I beleive, and if you really wanted to double that.
I can't remember how, I remember listening to bolt talking to someone about it when his super long rpg (it had a poor name) ran out of strings.
No saltman isnt on these forums. ><
But ask him anyway.
Guedit can upgrade string max. I tried to made proedit able to but, there is a BIG problem. Staredit (SCXE inclusive) don't let you open maps with more than 1024 string :/. What you can do is recycle comments, I don't know if scmd2 let you do that.
When you say staredit dosent let you open maps with more strings then that dsoe that include scmdraft...and if you increse the string limit in starforge will starforege let you open a map that has more strings then that?
Its still a good idea to save strings regardless of a limit or not. Quicker downloads.
A map with more than 1024 strings can be opened in SF and in scmd2, but cant be opened in staredit/SCXE.
oh YAY...lol guess i dont care about limit ne more...well it can be opend in GUI right?
also to save strings i use something that some people here might find helpfull (it also makes finding triggers easier) what you do is instead of comments you make a numberd list in some text editor trigger 1 is named 1 and so on...now at first this might seem EXTREMLY DIFICULT since you would have to count but if you have a mouse scroller your in luck just go into control panel and change the scroll to 50 or something...count how many triggers you are curently veiwing then scroll down...might help some people....i dunno...saves alot of strings especialy in trigger heavy maps
Remember what takes up the most Strings;
Wavs
Texts (All Formats)
Switchs
Locations
Names
Number of Triggers
i thought each thing that contained text was stored as 1 string...so nothing takes up the "most" unless your saying you have more waves then you would forces...cuase your right on that i guess
omg...i went to do the trick again with the mouse scroll..and it dosent work like i rememberd it lol (haven't worked on big maps in like a year)
I JUST THOUGHT OF SOMETHING what if you reinstaled sc without the patch!!!!! im to lazy to test it now but if you desprate for more strings it might work
I doubt that older versions of SC didn't have the restriction. Unless the restriction was added to prevent staredit from crashing when there are too many strings.
About Strings:
- A text string is a segement of text used in your map. The things that use strings are: Display text, Transmissions, Leaderboard titles, Unit Names, Forces, Map Title, Map description, Locations, Edited Switch Names, Comments, and wavs.
There are a few tips to useing less text strings.
1. Cut back on Commenting triggers. Things like hyper triggers or a group of triggers that do basicly the same thing should not take up a extra string. You can make a comment with no text without it taking up a string. Also if more than one comment uses the same text Staredit will create a string for each case. (sorry)
2. Avoid using lots of switches and renameing them. You can have a notepad or something to keep track of what string does what.
3. Don't load a wav into the map unless your sure your going to use it. Even after you delete a wav the string will remain.
4. Don't rename units that are not visable or exist in the game. Example: don't rename the units used for explotions in bounds.
MrTowelie Try just clicking the top trigger and pressing the down arrow X times. Also the Max values in Starforge are not the restrictions for those things. It is used to reduce the amount of memory SF uses to open maps. For an example if you know your map has less than 100 units you can set the max units to 100 to increase the performance of Starforge. This is more important for slower computers. (something like that anyways)
If I went into a String editor of any kind and made some completely blank, would they be cleared and reusable?
Not that I know of. You could give it a try though.
they dont have the restriction the restriction was put in in 1.07 its in the record thing
QUOTE(Mini Moose 2707 @ May 15 2004, 08:48 PM)
If I went into a String editor of any kind and made some completely blank, would they be cleared and reusable?
I belive they would be reuseable.
Hehe, you know what i like about SCMDraft 2, i just renamed the Anywhere part of location!
Also on X-Tra Editor Base Edition 2.6, you can put all players, computer and human into one force, and if played, well i had 3 computers and 5 players in a single force and in the Multiplayer only showed two possible spots, very strange!