Staredit Network

Staredit Network -> UMS Assistance -> Vision
Report, edit, etc...Posted by Staredit.Net Essence on 2004-05-16 at 01:19:09
I'm having problems with this trigger

Players
Player 1

Condition
Always

Action
Run AI script "turn on shared vision for player 3"
Run AI script "turn on shared vision for player 4"
Run AI script "turn on shared vision for player 5"

then i have the same thing for player 2 just with difrent players

Player 1 and player 2 are computers with map reavelers placed around the map

I made absolutly sure its being shared to the right players so dont even bother posting that but what is making it not share vision is it that computers can't see map reavelers or something?? what in the world is going on??

I would post the map but I've worked hard on it and I just don't trust some people...
Report, edit, etc...Posted by (U)Bolt_Head on 2004-05-16 at 01:30:49
You got it backwards think of it as "get vision"

Players
-P3, P4, P5
Conditions
-Always
Actions:
-Run AI script 'turn on shared vision for player 1'
-Run AI script 'turn on shared vision for player 2'
Report, edit, etc...Posted by Staredit.Net Essence on 2004-05-16 at 09:54:57
alright thanks...theres a limit on how short a post can be...


[edit]
Will this work if I do force 1 always has shared vision?

[edit]
its not working...are you sure that the players have to turn shared vision on for the computer even though the computer has the map reavelers and the players need to see them....I'm lost ermm.gif huh.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-05-16 at 09:59:45
It depends, is force 1 the humans? If computers then no, put it for the Human Force, and then run it to share vision of Player 1 and 2. That way it will work perfectly.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-05-16 at 19:26:03
not working....
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-16 at 19:36:58
Attach map please.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-05-16 at 20:36:03
its fixxed thnx again yoshi
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