well for all the people who have been asking things like
"what ever happened to pizudraft"
or
"is pizudraft dead"
or
"what is happening to pizudraft anyways"
well here is the answer "a hell of a lot"
pizudraft know has a fully functioning compiler and
Arsenal IIII
ability to open all previous starcraft modding files such as cwd, pat, mgp and many more
ability to easily change the interface of starcraft
ICED (a newer version of ICE and ICE CC)
PalEdit 2.0
a GRP converter
a starcraft AI editor... so computers will use your new units
a unit adder so you dont have to get rid of heros to put in new units
built in tbl editor
tile set editor
a stardraft interface
and a MPQ viewer
but i have decided why stop there
i am adding a map editor
and something you will all love
i have just started the alpha testing on a new feature that can add any were from a forth race up to 256
and all this has come from input so...if u want something in pizudraft
POST IT
P.S. i actualy have a back up of it on 5 PC`s
Wow! Sounds great! Can't wait for it to come out!
Well here is my suggestion: Release it with everything that works so far enabled, then update it with new features! Good work and keep it up!
QUOTE(pizuscag)
and all this has come from input so...if u want something in pizudraft
POST IT
Maybe you could put it in a easy set-up format so all you have to do is un-zip it
Could u give us a screnie, of the program layout?
You should make it kinda like a wizard so all you gotta do for most of it is click "OK" and your mod is done and it creates a run file automatically
ya No_Authority
that is excactly what it does
all you need to do is go into Arsenal IIII and change the values and you got a basic mod
now if u want something more complicated then i will have the support for all the other stuff
plus after reading all your comments i added skin support so now there is a beginer, intermediate, anvanced and a codding skin.
beginer will only have basic stuff
intermidate will have all the basic stuff plus some of the more advanced stuff such as GRP edit
anvanced will have all the features
and codeing will have the ability to write your own code that will be implemented into your mod
Are you going to use my suggesting or any idea of when it will be released/publically tested? Or need any testers?
first off all the public release is going to be in a few months
second im trying to get the SEN Mod Team to BETA test for me
third i just slit my finger in half so i wont be able to code your the next month
QUOTE(pizuscag)
a unit adder so you dont have to get rid of heros to put in new units
Have you actually done this? I thought it would take a bunch of re-aranging the memory just to get images.dat to expand. If you have, could you PM me with the layout of how the memory that you had to move is and what code you had to change?
first of all every thing that i post has been implemented unless i say otherwise
and i am only going to say this once
PIZUDRAFTS SOURCE CODE AND OTHER COMPONENTS WILL NOT BE RELEASED TO THE PUBLIC...PIZUDRAFT WILL STAY IN THE HANDS OF PIZUSCAG FLARKIS AND ZEKLING UNTIL SAID TIME THAT WE ARE FINISHED WITH PIZUDRAFT AND EVEN IN THAT CASE THE NEW PROGRAMERS WILL BE HAND SELECTED
//Size 14 isn't necessary, and is considered "shouting". There's no need to shout. - Voyager
Sorry.
I just wanted to know how you did it, seeing as how I tried once and failed. I guess I believe that if we don't share what we know, it could be forgotten. Obviously, you don't. I didn't mean to encroach upon your bounds as a programmer, I just wanted to learn from you knowledge. Please forgive my attempt to expand my knowledge of Starcraft.
BTW: I never asked for source code. I only asked for how you changed it. Even if you didn't, you do realize once you release this, it wouldn't be too hard to get the same information from comparing the memory of normal Sc to that of one where the units are added.
BTW2: I'd like to ask(rhetorically) if you've ever used any of the spec sheets/source codes out there on most of Sc's files/programs? Those would include the AZ .azf files, as they lay out the format for the .dat files, IceCC source, anything on how anything was layed out or made. Just think, what if they had the same attitude as you?(rhetorical again)QUOTE(Voyager7456(MM))
Wow! Sounds great! Can't wait for it to come out!
ditto, its like (almost) all of
your modding tools in one neat
package
QUOTE(pizuscag @ Nov 2 2005, 08:23 PM)
and all this has come from input so...if u want something in pizudraft
POST IT
[right][snapback]347203[/snapback][/right]
I want something:A cheat changer.Anyway I hope you can successfully finish it.
Good luck.
A cheat changer...that is actualy a realy good idea
thnxs Rainor
yeah a cheat modifier would be great! think about a cheat in your map that you hide and if someone says "good god..." then it would give them god mode lol.
or if they type "show me the chips" it would give you 100 minerals or something
Ideas:
A coordinate grid. I think it needs to be like you get on the map editor and if you take a unit and turn on the grid it would show the coordinates at the bottom of the map editor, such as you move your unit over a block it would give you -0.3433434 X, -0.2323134 Y
(btw i just typed in random #s lol.)
Then you could make triggers use coordinates with locations (it would use them both. not at the same time but you could use 1 or the other) I think it would enhance starcraft map editing big time
. It's not impossible either.
You wouldn't have to like recode the whole game for that? If not it would be sick!
Edit: spelling/grammar
FYI, cheats are stored as hashes near the end of the exe.
How about you add a way to edit the amount of nukes that can be stored in a nuke silo.
QUOTE(DiscipleOfAdun)
How about you add a way to edit the amount of nukes that can be stored in a nuke silo.
yea that would be cool, then i could mod
it so it holds 3 like its susposed to
QUOTE(pizuscag @ Nov 3 2005, 12:23 PM)
well for all the people who have been asking things like
"what ever happened to pizudraft"
or
"is pizudraft dead"
or
"what is happening to pizudraft anyways"
well here is the answer "a hell of a lot"
pizudraft know has a fully functioning compiler and
Arsenal IIII
ability to open all previous starcraft modding files such as cwd, pat, mgp and many more
ability to easily change the interface of starcraft
ICED (a newer version of ICE and ICE CC)
PalEdit 2.0
a GRP converter
a starcraft AI editor... so computers will use your new units
a unit adder so you dont have to get rid of heros to put in new units
built in tbl editor
tile set editor
a stardraft interface
and a MPQ viewer
but i have decided why stop there
i am adding a map editor
and something you will all love
i have just started the alpha testing on a new feature that can add any were from a forth race up to 256
and all this has come from input so...if u want something in pizudraft
POST IT
P.S. i actualy have a back up of it on 5 PC`s
[right][snapback]347203[/snapback][/right]
sounds intersting... make iced a lot easier to use than the other versions of ice
make a fast button adder, that would help modders lots
well so far i have made a brief list of spiecal thanks so far that will be in the help file...so think about it people all you have t do is give a good idea and you have your name in lights....well here it is
KaboomHahahein for getting me used to SEN
oddangel for moral suport (he is my cosin)
flarkis for taking over the project for a while
Rainor for cheat changer idea
No_Authority for mod output idea
-)HyDrO(- for ICED interface concept
DiscipleOfAdun for multiple nukes concept
DiscipleOfAdun for asking to many questions
Maybe you could add a option for button tech tree editing (meaning a unit can have 12+ options instead of 9)
Got another one. If you could, why not a way to easily create new upgrades. You could tell what they affect, and how they affect that.
Also, do you have an ETA for this?
hmmm...
for iced, add like a weapon builder.. which makes a new weapons graphix
then, u select a unit, and change its weapon...
kinda like arsenal 3 but it changes the iscript when ur doing it, and, change the weapon to a custom 1