Staredit Network

Staredit Network -> Modding Assistance -> Exporting Tilesets
Report, edit, etc...Posted by O)FaRTy1billion on 2005-11-06 at 14:43:00
I have Tile Edit, and am trying to export entire tilesets... But doing it one group at a time is taking very long.
1664 Groups*2 seconds each=3328 Seconds=55.4667 Minutes=.09244 Hours
Approx. 1 Hour*8 Tilesets=8 Hours=1/3 of a day
1/2 of the day I sleep, leaving 1/6 of a day to do other things. dots.gif
So, a faster way to convert entire tilesets into bitmaps would be very nice. (I don't care if it produces a giant image, many small 1 tile images, or in rows like Tile Edit does, I just need entire tilesets exported. sad.gif)

While I wait for replies, I am going to export more tile groups.

EDIT: I actually would prefer it saves many 1 tile images...
Report, edit, etc...Posted by Oo.Insane.oO on 2005-11-06 at 18:57:24
Can you export numerous numbers at once whale you sleep so your technically not waisting time?
Report, edit, etc...Posted by Doodle77(MM) on 2005-11-06 at 19:11:00
write a batch file to do it for you
or run multiple instances of TileEdit.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-11-06 at 20:45:19
It wastes my time because I have to do it manually, I cant click things in my sleep. wink.gif

Its just I have to click the first item, click "Export Group", click "Save", then it says something and I click "Ok", I click 2nd thing and repeat, and do that untill the end.

Batch files can do that for me?
Report, edit, etc...Posted by Doodle77(MM) on 2005-11-06 at 21:20:02
no, hmm i wonder if they have the file format somewhere.
Or i have to figure out how to do keystroke emulation, or look at tileedits memory a bit.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-11-06 at 21:27:00
Maybe you could split the work among many people? I'll volunteer.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-11-06 at 21:44:47
I have the first 6 of Badlands as groups (as Voyager has seen tongue.gif)
Report, edit, etc...Posted by SuperToast on 2005-11-08 at 20:54:01
Nope. You can't do anything like that with tiledit, and since tileedit is the only program that can extract the tiles, it's your only option. If tileset editing becomes bigger, maybe someone will make a better version of tiledit that isn't so buggy and limited.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-11-09 at 17:17:54
Well, then how did GoldenUrg make GUEdit's tile editor? How did SI and Heimdal make the tile palletes for SCMDraft and StarForge?
I highly doubt they took that time using TileEdit to extract one by one. (Most likely found how to use them, but that still puts them in a useable form. And that is what I am trying to do)
Report, edit, etc...Posted by SuperToast on 2005-11-12 at 15:19:16
If you can find someway better to do it yourself, all the better. I'd be all for it. You'd probably want to talk to SI or heimdal about what they did.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-11-19 at 17:32:50
Where can I find what each tileset filetype is? (Like what has the image data in it)

If the image data is like any bitmap format (256 Colors, greyscale, Monochrome, 16-bit, 32-bit) I can hex edit it into a bitmap.

I'll look around.
Report, edit, etc...Posted by SuperToast on 2005-11-19 at 20:19:05
You'd be better off asking the people at warboards. They might be able to point you in the right direction.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-11-19 at 23:01:33
I can put together a bitmap if I have the pallete file and the images file. I found the palletes now I need the images.
Report, edit, etc...Posted by O)FaRTy1billion on 2006-02-04 at 13:08:29
omg, topic revived!

Ok I have found what the filetypes are, but the descriptions are not very descriptive.
QUOTE
file - their description - my description
.cv5 - tile groups - Minitiles referenced for tile?
.vf4 - types - unk?
.vr4 - minitiles - 64 bytes is 1 mini
.vx4 - megatiles - unk?
.wpe - palette - Used for header in bitmap xD
\dddata.bin - doodad info - unk?

If I know a bit more about the ones with a question mark (?), I could just build all the tiles from this (unless I wan't to just make all the minitiles.. but that does not help much)
Report, edit, etc...Posted by Doodle77(MM) on 2006-02-08 at 21:22:29
AutoIt, It can do mouseclick emulation for you.
Look at Pie Sniper's sig for the link, i'm lazy.
Report, edit, etc...Posted by Ojan on 2006-02-09 at 12:27:55
There's a magic thing called google. Use it.

http://www.autoitscript.com/autoit3/
Next Page (1)