Staredit Network

Staredit Network -> UMS Assistance -> Money For Kills
Report, edit, etc...Posted by Staredit.Net Essence on 2004-05-16 at 13:37:18
I need something that gives 1 mineral for every 5 kills so I read the Map Making Tips and Help Archive topic and found this:
Money for Kills
Owner:
- Player 1
Conditions:
- Current playerKills score is at least 1.
Actions:
- Modify score for Current player: Subtract1Kills.
- Modify resources for Current player: Add1Ore.
- Preserve trigger.

I guess that's what I need so I did this in my map:
Owner:
- Player 1
- Player 2
- Player 3
Conditions:
- Current player Kills score is at least 5.
Actions:
- Modify score for Current player: Subtract 5 Kills.
- Modify resources for Current player: Add 1 Mineral.
- Preserve trigger.

The problem is that it doesn't work.. After I kill 1 unit, 1 mineral keeps being added every second from then on and doesn't stop. Any help? sad.gif
Report, edit, etc...Posted by Pinecone on 2004-05-16 at 17:00:21
Every unit has a diffrent score, like the zergling, it has 50 score points. Points and kills are diffrent, so what your really doing is subtracting the points, not the kills.

If you want to get a solid kills for cash, use a program called SCTrigger. It will create 1000 kills for cash triggers in an instant.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-05-16 at 17:02:52
Actually pinecone, it's kills and razings that make the Zegling 50 points...
Report, edit, etc...Posted by Pinecone on 2004-05-16 at 17:06:03
Thats what l ment... kill points.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-05-16 at 17:24:58
I see... Thanks for SCTrigger! smile.gif
Report, edit, etc...Posted by EzDay281 on 2004-05-16 at 19:15:45
You could also have found it in the DLDatabase...
And I'm sure you could use a modification of ChaoS' system to do it... I won't bother thinking of how though...
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