OK, this is the map I made: Fantasy Tactics.
Fantasy Tactics is a tactical-warfare genre of map, but I went off on the same course of maps like Altered Starcraft and the like, utilizing a level system in an essentially free-for-all map. This level system (for those who are new to such things) works as follows:
you start out with one gas, and at level 1. As you kill things, your experience points go up. When your exp. is high enough, you gain another level, which from that point on sets your gas to your next level, 2. This process proceeds until you reach the level cap, 10 (I think

).
I tried to incorporate a little bit of storyline without having the map be an RPG, too.
There are three races:
The Gul'Thur Alliance
The Monarchy of Imre
The Starborn
Each race has its own special benefits and drawbacks, too:
Gul'Thur Alliance:
- Unit spawns, like in LoTR games
- Easy to mass attack
- Weak units
- Hard to level up with at first
Monarchy of Imre:
- Unlimited supply of heroes (units can be upgraded to heroes; this is explained in-game, in the rather-long intro/info paragraph

)
- A fixed defense; gates
- Medium-strength units
- Fairly easy to mass
Starborn:
- High upgrade level (+2 from default level max)
- Heal building, like an Inn in RPG's (explained more in-game)
- Cash spawns (again, explained more in-game)
- Expensive units
- Strong units
- Easy to level up at the beginning
OK, thx for taking the time to read this

Could you plz give me any reviews you want to make? (and yes, I kno it sounds like Final Fantasy, but it's not! That ws one of my biggest mistakes: making the darned thing's name akin to FF Tactics! Grr...)