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Staredit Network -> UMS Assistance -> How do i make an elevator
Report, edit, etc...Posted by Sinister_X on 2004-05-17 at 18:11:59
helpsmilie.gif I would like to produce an elevator like in the game House Of The Haunted. How would i go about doing that?
Report, edit, etc...Posted by Pinecone on 2004-05-17 at 18:36:15
Good question

The very first part is to carefully design the terrain.

Put a box, then put whatever you want. When you 'switch' levels, order the unit to move to the center, and add a center effect or what you want. At that instant, move the unit, and center location on the other area which must be exactly shaped as the first box. The result is like a real elevator. Remember to mirror exactly, every single detail must be the exact same terrain.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-05-17 at 18:59:36
and of course you need to accompany it to a cool wav that sounds like a elivator. I originally used a more electronic sounding wav with the whole high pitched Ding and everything. But I deturmaned (by suggestion) that it didn't fit the map so I i found wavs that made it sound more clunky and broken down.

Most of the details should be easly observed while playing house of the haunted. If you know your basic triggers then duplicateing it shouldn't be hard.
Report, edit, etc...Posted by Sinister_X on 2004-05-17 at 20:14:51
thanks alot smile.gif
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