
+IntroMade for Syphon's "StarEdit Only UMS Tournament".Majesty the game is a unique strategy game where each player controlls a kingdom, recruiting Heroes to their service. Multiplayer Majesty allowed the kingdoms to interact, whether aiding each other or battling. Majesty the map, however, features one single kingdom, one king, and up to 4 Heroes. Like the game that inspired it, this map features RPG elements not found in other maps such as random map placement and random monster generation. The ability for one player to build a town that the other players can use is also rare, but has been successfully tested in one of my previous RPGs,
World of Starcraft 2. The result? An RPG with the ultimate replayability! The world is different each time the map is played, and the town will also be built up differently depending on the player who is King.
"Seas of water. Seas of time. Both isolate Ardania, a realm steeped in humanity's myth and lore. Within the folds of Ardania's landscape dwell creatures of fantasy, and of nightmare. Facing these challenges are epic heroes, some motivated by treasure and greed; other heroes are inspired by honour, and righteous ideals; and some by a genuine fear of evil's defiling touch. To overcome these dire perils, Ardania's heroes need but one thing- an inspired leader to defy the darkness. Accept Ardania's crown, and forge new legends for this ancient land!" -intro movie of the original Majesty game
+Genre--RPG/City Building
+Players/Forces--2 to 5 Human Players
---1 as Majesty
---1 to 4 as Heroes
---Roles decided in-game
--2 Computer Players
---Monsters
---Kill to Cash system
--1 Neutral Computer
---Map Exploration/Miscellaneous Usage
+Reference Links--
Majesty website--
Trailer for this RPG
+World Map[attachmentid=15305]
--World map is composed of 12x10 sections of 16x16 grids each
---The locations of monster lairs (15 total) and the Palace are generated in the centers of randomly picked sections
---Exploration of map results in creation of Map Revealers to simulate lack of Fog of War in original Majesty game
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+Available Characters (Heroes)[attachmentid=15299][attachmentid=15301][attachmentid=15302]
--Level 1 Palace
---Rogue: the Rogue is your classic Thief type Hero. Employing such abilities as Steal, the Rogue will amass his riches quickly- if he is keen to not let his ambition throw his life away.
---Ranger: the Ranger is a frontiersman. The Ranger is a Hero preferred by players who want attack range but do not want to sacrifice too much health or offensive power.
---Warrior: the Warrior is the most basic melee fighter. Despite this fact, a Warrior benefits in attack damage and health increases, as well as direct offensive spells.
--Level 2 Palace
---Level 1 Heroes
---Elf: the Elf is a cross of the Rogue and the Ranger. While the Elf's weapon of choice is also a Longbow like that of the Ranger, there are more money generating abilities like the Rogue's Steal.
---Monk: the Monk is a more advanced fighter. Unlike the warrior, the Monk does not wield a blade, but prefers martial arts, resulting in less direct damage, but more potent spells.
---Cultist: the Cultist is the exact equivalent of a druid from other RPGs. While not the best fighter, the Cultist tips the fight in his favor by summoning ferocious animals to fight for him.
--Level 3 Palace
---Level 1 and 2 Heroes
---Paladin: the Paladin is the most well-trained fighter. With many spells similar to those of the Monk, the Paladin also benefits from better direct damage due to the use of a sword instead of bare hands.
---Priestess: the Priestess is similar to the Cultist. Unlike the Cultist, the Priestess has no direct attack, but can summon many more minions; the Cultist can only have 1 at a time.
---Wizard: the Wizard is well-trained in spells. Though he has the lowest health of all the Heroes, the Wizard also has the deadliest spells- if he has trained enough.
+Available Buildings (King)--Level 1 Palace
---Palace (additionals cannot be built): here a player can leave the realm of Ardania and start afresh with a brand-new Hero
---Blacksmith: upgrading everything from weapons and armors to spells and summoned monsters' damage
---Inn: rest for a minor fee contributed to the King
---Marketplace: purchase basic necessities to surviving beyond the safety of the kingdom
---Guardhouse: while this building cannot be entered, it spreads creep needed to build other buildings. When upgraded, it is the King's only defense besides the Henchman; and unlike the Henchman, the kingdom can have more than 1 Guardhouse.
--Level 2 Palace
---Magic Bazaar: with more items than the Marketplace, the Magic Bazaar sells more offensive than defensive equipments to be used in battle
---Hall of Champions: serves a dual purpose. It offers an enchantment, Vigor, which slightly raises the combat stats of a Hero; the King can also choose a Monster that the Heroes have previously killed and display it in the Hall of Champions, which gives that monster double the normal experience when killed by the Heroes
--Level 3 Palace
---Royal Gardens: offers the enchantment Bless, which greatly reduces the damage done to the Hero for a short period of time
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---Fairgrounds: here Heroes can train by attacking a dummy, which gives great experience, albeit much less gold than killing even the most basic monster; nevertheless, the Fairgrounds is essential to weaker Heroes like the Priestess and Wizard, who can gain levels without the risk of dying
+Available Spells--ROGUE
---Steal: use next to a Monster Lair to gain Gold
---Hide: conceal yourself; draines Mana
---Poison: constantly apply a small amount of damage to nearby Monsters
[attachmentid=15423]
---Loot: use near a Monster to gain Gold
---Multishot: fire a volley of arrows
--RANGER
---Clean Tracks: make all Monsters on your tracks lose their trails, unless if they can see you by sight
---Forage: look around for herbs, and if there are enough, creates a Healing Potion
---Bash: use the blunt side of your weapon to attack outside your normal cooldown cycle
[attachmentid=15288]
---Journey: must be used at special parts of the map in the borders, gives you a great amount of experience
---Multishot: fire a volley of arrows
--WARRIOR
---Bash: use the blunt side of your weapon to attack outside your normal cooldown cycle
---Call to Arms: instanenously transport you back to the Palace
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---Critical Strike: increase focus to increase damage done
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---Valor: severely damage enemies not in close combat with you
---Berserk: all monsters flee from you, as you are impervious to all attacks
--ELF
---Deceive: make all nearby Monsters stumble toward you, buying you time before they attack again
---Steal: use next to a Monster Lair to gain Gold
---Poison: constantly apply a small amount of damage to nearby Monsters
---Bartend: must be used in the Inn building, gain Gold
---Multishot: fire a volley of arrows
--MONK
---Critical Strike: increase focus to increase damage done
---Stone Skin: all damage done to you are absorbed by a tough outer layer of shell
---Vigilance: dramatically increase damage output; draines Mana
---Valor: severely damage enemies not in close combat with you; draines Mana
---Harm Undead: cripple all nearby Undead Monsters so you can make easy work of finishing them
--CULTIST
---Summon Varg: create a Varg to do your biddings
---Camouflage: conceal yourself; draines Mana
---Summon Hellbear: creates a Hellbear to do your biddings
[attachmentid=15298]
---Werebear: turn into a very powerful, bloodthirsty animal; draines Mana
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---Charm Monster: turn all Wild Monsters near you to your side
--PALADIN
---Critical Strike: increase focus to increase damage done
---Shield of Light: create a magical force preventing an area of monsters to be unable to attack
---Vigilance: dramatically increase damage output; draines Mana
---Valor: severely damage enemies not in close combat with you; draines Mana
---Harm Undead: cripple all nearby Undead Monsters so you can make easy work of finishing them
--PRIESTESS
---Summon Skeleton: create a temporary Skeleton to do your biddings
[attachmentid=15422]
---Wither: slow an area of monsters in movement and attack
---Summon Zombie: create a Zombie to do your biddings
---Summon Vampire: create a powerful Vampire to do your biddings
---Control Undead: turn all Undead Monsters near you to your side
--WIZARD
---Fire Blast: a sudden burst of flame damaging multiple Monsters
[attachmentid=15297]
---Teleport: instanenously transport you back to the Palace
---Fire Shield: a field of protection that offers partial protection against damage; draines Mana
---Fireball: a concentrated damaging attack
---Meteor Storm: a wide field of crippling damage
+Available Items[attachmentid=15300]
--Marketplace
---Healing Potion: recover Health to full
---Mana Potion: recover Mana to full
---Amulet of Teleportation: instanenously transport you back to the Palace
--Magic Bazaar
---Dirgo Strength Potion: increase damage done
---Fire Balm: increase damage done
---Invisibility Brew: conceal yourself; does not drain Mana
+Monsters[attachmentid=15303]
--Monsters spawn randomly from Lairs that were also randomly generated at the start of the game
--Preplaced Monsters
---Daemonwood: a very strong opponent, but easy to defeat if you can dodge its blows
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--Monsters spawned in Lv. 1 Palace stage
---Wild Giant Rat: very weak, but is fast and can cause a great nuisance
---Goblin: very weak and slow
---Skeleton: moderately weak
---Goblin Archer: moderately weak, but has long ranged attack
---Wild Varg: a slightly harder Monster with a more rapid attack
--Monsters spawned in Lv. 2 Palace stage
---Lv. 1 stage monsters
---Ratman: a high HP Monster, but not too hard to beat
---Zombie: can take a beating and put up a fight, though very slow
---Wild Hellbear: tough hide and stronger attack
---Wild Werewolf: under those teeth and fur had once been a local Hooligan; no more
---Wild Medusa: a fearsome Monster that is fast and strong
--Monsters spawned in Lv. 3 Palace stage
---Lv. 1 and 2 stage monsters
---Undead Vampire: a creature of nightmares, using a very powerful ranged attack
---Minotaur: very strong melee combatant, quickly reducing towns to rubbles
---Ratapult: siege weapon built by the Ratmen, with strong attack and defense
---Ratman Champion: the best fighters of the Ratmen, with quality weapons and armor
--Monsters spawned after Bosses are beaten (Easter Eggs for beating the game)
---All previous monsters
---Undead Shadow Beast: extremely fast attacks quickly shred through everything in its path
---Rock Golem: high HP and damage, encounters with this Monster soon turn fatal
+Bosses--Each Boss spawns with a group of strong Monsters after each of the last 3 Lairs' destruction; random Monster generation will be paused when Bosses appear
---Liche Queen
---Witch King
---Rhoden the Rat King
+Screenshot Gallery[attachmentid=15296][attachmentid=15423][attachmentid=15288][attachmentid=15290][attachmentid=15292][attachmentid=15295][attachmentid=15294][attachmentid=15422][attachmentid=15297][attachmentid=15298][attachmentid=15299][attachmentid=15300][attachmentid=15301][attachmentid=15302][attachmentid=15303][attachmentid=15323]