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Staredit Network -> Miscellaneous -> Making A New Arcade Game...
Report, edit, etc...Posted by Staredit.Net Essence on 2004-05-19 at 23:28:48
Okay, so some of you who read the off-topic stuff may have heard me say that I am currently making an Arcade Game for SEN.

This is absolutely true.

It's going to be one of those action/puzzle games (ie, Tetris, Alchemy, Javanoid), and has no official title just yet. Some of the names I've come up with reflect the inspiration for the game: "Mandala", "Hall of Time". The general idea of the game is that you are in charge of balancing the world's time manipulation (ever wondered what happens to the time you waste? it goes here) and are trying to keep the load balanced for as long as you can before you 'dump' it. Time is sped up/slowed down/stored on an array of 36 clocks, arranged in a 6x6 grid. Different clocks can hold different amounts of Time (bigger clocks hold more), and the speed and direction of the clock's hands will indicate how much Time is being stored and whether it's going one way or the other.
Gametime is based on turns/rounds, where each round takes a certain amount of realtime for each turn/round to end (ie 5 seconds per round).
To 'balance' the loads, players connect opposing clocks to each other. At the beginning of each round, one 'unit' of time is 'removed' from each of the linked clocks.
Time is 'dumped' when there is too much load waiting to be placed, or when a clock is left unbalanced for too long. Dump too much Time, and the game ends.
The game will get progressively harder as you progress; by increasing the load per round, decreasing the length of a round and various other factors.
If I have enough time (LOL), I might add a sort of in-game 'store', where you can upgrade the capacities of your clocks, increase the amount of Time a link can transfer per turn, and/or various other upgrades

Questions? Comments? Suggestions?
Report, edit, etc...Posted by -black-death- on 2004-05-20 at 11:48:18
Sounds like a pretty interesting game, but programming in actionscript doesn't sound like fun to me wink.gif.

But I wish you the best of luck smile.gif.

b.d
Report, edit, etc...Posted by @:@ on 2004-05-20 at 12:50:27
Good luck!!

Arcade needs newww gammess - !!!
Report, edit, etc...Posted by Staredit.Net Essence on 2004-05-25 at 21:23:05
UPDATE: Making good progress. I'd be finished already, if not for the fact that I keep redesigning the game concept. I've finally settled on an idea that pleases me: Though still keeping with the Time theme, the game is going to played like a 3D version of Tetris. Loading and linking is still there, but in a deifferent form. Instead of individually placing each load and link, players have to arrange 2x2 load squares that have both link and load data. The data per block is then 'added' on to the Clocks beneath the area (ie, a Reds add 1, Blues subtract). Clocks still have a maximum capacity, and can overflow. The amount of load is reduced by the same sort of pairing as before, save that it can be accomplished 'vertically' as well as by linking.

Hope to finish soon....
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